I actually really agree with this. Attributes were a multiplayer-centric imposition on EVERYBODY playing single-player. Is it just me, or did the free-form leveling and leveling-by-doing of Alpha 16 feel more satisfying all across the board than leveling in its current iteration? I mean yeah the linear path of basing up near a trader and repeating quests is fun for a while, but after a time I just start craving the freedom of prior game builds. Now every run I do is the same; I even specialize into Strength every time, and just base up at the trader and do quests. Agility is almost - almost - as good as Strength. You have Run & Gun and plenty of firearms, and can kite sprinters with bleed damage. But Strength is objectively superior, even with Parkour considered. I play Insane Nightmare now, to offset the intense boredom of the game's general experience. It's the same every time, but at least it's difficult, and my chance of success is so low that I can never get too bored of how they redesigned progression. Chaotic loot, man... Imagine that, going into a tool store and finding tools made of Iron or Steel. The game used to be so good. But they didn't think too much about how these changes would effect the game... They've spent nearly a decade in alpha and I think they're losing their collective creative vision. It's a dumpster fire now