MechanicalLens
New member
Proof:
How so when the product that was promised was a stand alone version of the game based on the Alpha 14 architecture and what was delivered was that PLUS elements of A15 as well.art1336 said:a product that was never delivered.
4sheetzngeegles said:Faatal
I have a question regarding loot distribution and randomization. Actually it has to do with randomization in all aspects of the game.
<comprehensive description of loot rubber-banding snipped>
Gold was the intended version to eventually somehow be patched into console. That is truth. A company that bought the rights to the title went bankrupt and the collaboration that was going on between the Pimps and TT had to stop along with a reselling of the rights. That is also true. Selling the rights to get quick short term money was a moderate mistake . That is also, in retrospective, true. Somehow good design decisions prevented an abrupt end to this absurd, bumpy and amateur commercial handling even on PC. True that too. I'm thankful of learning experiences if they turn out like this though. Every game from my Steam library got its butt handed to them by this title since 2013.How so when the product that was promised was a stand alone version of the game based on the Alpha 14 architecture and what was delivered was that PLUS elements of A15 as well.
The truth is that console players got more than they were promised but just not as much as they erroneously expected (if they were expecting parity with the PC version for some reason)
I guess that’s why you said many of them FELT shafted. They weren’t. But they felt that way. Unfortunately, there’s no helping what people are going to inexplicably feel.
I checked again. Yes, i must admit that the example with RWG was really bad.Ok. I have never played around with rwgmixer. I can't assess how much randomness would be in the old biome generation and how probable it was that you saw the same biome map.
1) Who knows, the generator might just select between 10 or 20 fixed versions of a biome map internally. Very unlikely since someone should have noticed this in A16 already.
2) Since all the rest of RWG is procedurally generated I would assume biome generation also uses the (user-provided) seed that is used for the rest of world generation. Are you sure that the other poster used a different name for WorldGenSeed AND GameName than you? Are you sure your biome does not depend on the WorldGenSeed or GameName?
3) A possibility is that your mod itself shrinked the possible biomes that can be generated by the biome generator.
4) Another possibility is that the old unused code that generates the biomes in your mod is buggy and removes all the randomness it would get from the random number generator.
I'm not saying you are wrong. This could be the basis of a proof, but at the moment this is just another weak indication there could be something wrong, with too much uncertainty what it really means. I'm sure you know more about this than I do and might be able to dismiss one or more of the possibilities I listed. But to dismiss all of them you would need access to the internal biome generator code and have analyzed it.
In summary, to prove it you have to give a lot more details and in this case only TFP internally could find out if this is a problem of its RNG in general or just some bug in old code that isn't used anymore. And how likely is it that they will try to follow any argument that leads to analyzing unused code that is probably on the way out of the code base? If you are really sure then you could make a bug report, but I suspect it likely will be ignored because of using old code.
If this were a murder investigation we would be at the point where we have a missing person that doesn't answer any calls. And we have a few suspects, one of them so old he will be dead before you can convict him. But neither do we have a dead body nor any proof of foul play at all. We need the dead body, not more people who tell us they didn't see him since yesterday.![]()
See how you had to use the word “somehow” in your sentence? Even you don’t fully believe it. The truth is that the full Gold PC version would never have been able to have been ported because there really was never going to be any somehow about it. They couldn’t even port A15 in its entirety and A16 was only going to be certain elements of it.Gold was the intended version to eventually somehow be patched into console.
Putting that aside Rick did say in a recent dev talk that there is a possibility of a Gold release in a future console, and he sure was vague about an absolute pinky promise confirmation. To the console players I say worry not, PS5 and its respective Microsoft competitor can handle 7dtd quite ok with little sacrifices, unlike THAT a15/16 standalone version. The only thing missing at the moment is both the Gold Version and a few console developers capable of porting it.See how you had to use the word “somehow” in your sentence? Even you don’t fully believe it. The truth is that the full Gold PC version would never have been able to have been ported because there really was never going to be any somehow about it. They couldn’t even port A15 in its entirety and A16 was only going to be certain elements of it.
Madmole did say they would try to make them as equal as possible but that is not the same thing as a promised delivery. The promised delivery was a standalone version of 7 Days to Die based on the Alpha 14 architecture period. Anything more was just gravy.
Rick is talking about a new product that will be created for new consoles. I was talking about the original product as was Madmole. If you read the full press release they say that the current version will get no further updates but that they hope to create a new version based upon the gold version.Putting that aside Rick did say in a recent dev talk that there is a possibility of a Gold release in a future console, and he sure was vague about an absolute pinky promise confirmation. To the console players I say worry not, PS5 and its respective Microsoft competitor can handle 7dtd quite ok with little sacrifices, unlike THAT a15/16 standalone version. The only thing missing at the moment is both the Gold Version and a few console developers capable of porting it.
I just got word that there will be a 19.4.On a side note, hopefully this post doesn't get moved, but do any of the devs know if there will be any additional experimental past 19.3? I actually haven't restarted since 19.1 and was considering restarting but I'll wait if there's gonna be a 19.4.
Thanks Fun Pimps, love the game & look forward to Alpha 20!!
Difficulty has meant different things over the course of development. It used to control the pace at which player game stage would ramp up but now it no longer does.Hi, can anyone explain (maybe @madmole ) what is the Difficulty Bonus in the formula for calculating the game stage? And why is it always equal to 1.2 regardless of difficulty (although the name hints that it should be the other way around) ?
The release of 19.3 stable has created a discussion (on Steam) with 290 replies!I just got word that there will be a 19.4.
The team just barely got back from vacation and today was their first meeting to discuss tasks going forward. The studio has been closed since just before Christmas. There is no use asking for dates of future streams as they don't want to give a date and then have to postpone. It will happen when it happens usually with a few day's notice.What's the status on getting a stream? Surely there has to be enough content to present currently.
+1Blake_ said:Hi @faatal , happy new year. Can you throw some fish stick for us to chew? I have prepared a few blunt yet sensual and direct questions regarding a20, I hope you don't mind.
1. What are you working on at the moment ?
2. Are you allowed to talk about special infected ? Specifically stuff like : how many are in the works, how far ahead is the AI ... etc.
3. Any news about RWG ? Anything will do.
4. Any info about POI, models, weapons or general stuff that is curently being adressed by the programming team that you know of?
Thanks in advance.
Sorry if we sent you the same list, I put it in the wrong forum, this is the correct one and we already took the opportunity to put some more ideas.
We the fans and folks from some of the 7 Days to Die closed groups want to share a list of ideas and improvements chosen by vote for the game for the Alpha 20 or later Alphas.
If you are not going to implement some ideas, save the list of ideas for a future Alpha, we all want more content and love from 7 Days to Die.
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