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Darkness Falls: They mostly come out at night...

@KhaineGB How is there any other way to get the Master level skill books (Red ones) besides spending 10 points or looting it? Do the traders teach them? I know there are specific specialties on the traders.

 
@KhaineGB How is there any other way to get the Master level skill books (Red ones) besides spending 10 points or looting it? Do the traders teach them? I know there are specific specialties on the traders.
AFAIK, you need to have 100k dukes in your inventory before the traders will offer them for sale. But they DO sell them.

 
I know that this isn't specifically about this mod but can you use farming lights to grow plants outside during the night?
Plants grow by a timer, it doesn't matter if it is day or night. The will grow to their final stage after a certain time (in DF it is ~4 hours, in Vanilla iirc its ~3 hours) and that is not even dependent on your day length but realtime.

Even if you play with "night all day", normal plants will still grow without any grow light needed.

 
@KhaineGB How is there any other way to get the Master level skill books (Red ones) besides spending 10 points or looting it? Do the traders teach them? I know there are specific specialties on the traders.


Caitlin or the wandering trader sell them in secret stash. Otherwise you have to grind specific trader rep and have 100k dukes in your inventory.

They're getting a craftable recipe for V3.3. It won't be cheap.

Further testing:

Irrigation with pipes also work with tilled soil. Make sure to have the water source from the irrigation pump at least 5 blocks away from the nearest plant. Otherwise it may use the water source to grow. Happend twice in my testing now. So obviously they don't use the nearest water source necessarily.

Placing a farm next to a natural water source (rivers, lakes) seems not to deplete them.

Edit: Plants next to a natural source even grew with being up to 6 blocks away from the next water block. I planted them intentionally expecting them not to grow, just for verificitation. I didn't plant anything even further away because i didn't even expect them to grow. I'm finally totally confused. :D

Fruit trees seem to grow slower on sand and snow (from grown state to harvestable). At least i harvested that one on dirt now twice, and the other two on snow and sand didn't grow to final state once. Or there is a really large number of random added.

Water depletion seems to be... random. A 9x9 field with only one rain catcher worked nice for yucca, but sucks with different kinds of seeds (potato, corn, wheat, tomatoes, pumpkin, ...).

Also my water-block-only test grew a 4x4 of potatoes fine, but sucked with corn, only grewing 1-3 plants (one stage, not to final stage) with one water source.

Don't know if that is intended. Seems to me more like a "synchronization" problem with growing states and what water source is used. If some of the plants "share" the same growing-event, one water source seems to be enough for all of them, however if they grow in different ticks, the water source is used up already.

How much area a rain catcher spills seems also to be random. From my testing it isn't even sure it spilles a 5x5 area completely. In worst case it seems only to be 3x3 for sure, but maybe up to 7 blocks on one side.

Edit: Apple tree on dirt now grew the third time to final stage. That one on snow and dirt not just once.

Seems to me like growing is more or less random. For sure it works if you plant "enough", because most of them will grow, but finally nobody seems to understand what grows and what not... and why.


To add to your edit at the bottom.

I set a specific time in blocks.xml. However, the ACTUAL time is semi-random. Why? I have no idea. But it does it in vanilla too. The grow stages are 63 minutes but it can be anywhere from like 60 to 75.

I know that this isn't specifically about this mod but can you use farming lights to grow plants outside during the night?
Nope.

 
I set a specific time in blocks.xml. However, the ACTUAL time is semi-random. Why? I have no idea. But it does it in vanilla too. The grow stages are 63 minutes but it can be anywhere from like 60 to 75.
I know. But in vanilla my stuff grows far more simultaneous, with only few minutes difference.

In my testings it's not about +-30min, it's hours difference! And the issue is not the theoretic time, but that it seems some plants omit grow stages/ticks. After 4 hours, where in theory even in the worst case everything should be fully grown, one third of the field is still "seed" and didn't even evolve to "growing". And that's where i'm trying to figure out why.

 
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And that's because the plants wont grow if there's no water, so it part-skips a check.

This really doesn't have to be drilled down to a fine science you know 😛

EDIT: That's also why irrigation and smaller areas of water work more consistently.

 
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I legit don't care on farms. I throw down water and plants and walk away and just let them do their thing.

I'm more concerned about time optimization for looting/quests.

 
But I do. And as i said, i'm playing multiplayer, not singleplayer. And i am the farmer of the group, so i have to feed not just me, but other 6-7 players. That makes things a little different.

 
They do, we have enough meat, but just eating boiled meat and occasionally bacon & eggs if somebody found eggs is very anoying. And even 25 boiled meat (which is a full stack of meat) is not much for 8 players. And it doesn't increase wellness, too.

 
Next farming outcome: Appletrees on dirt grow MUCH MUCH MUCH faster than on snow or sand. I harvested my dirt-appletree 3 times until that ones on snow or dirt grew only once. And now the dirt-appletree is grown again.

I guess that's a vanilla issue, as there several trees on snow or sand also don't grow to their full stage. However appletrees do grow, it just takes ~3 times the time.

And as i experienced (and read) from vanilla, it's not the biome they are in, it's just the block they are planted on.

I guess that applies to all form of fruit trees.

 
Next farming outcome: Appletrees on dirt grow MUCH MUCH MUCH faster than on snow or sand. I harvested my dirt-appletree 3 times until that ones on snow or dirt grew only once. And now the dirt-appletree is grown again.

I guess that's a vanilla issue, as there several trees on snow or sand also don't grow to their full stage. However appletrees do grow, it just takes ~3 times the time.

And as i experienced (and read) from vanilla, it's not the biome they are in, it's just the block they are planted on.

I guess that applies to all form of fruit trees.
Wait. I'm on DF Mod. My Apple trees don't come back.  Planted in a farm plot. Harvested once. Next think I know it's gone.

 
Wait. I'm on DF Mod. My Apple trees don't come back.  Planted in a farm plot. Harvested once. Next think I know it's gone.
They don't need a farm plot, nor tilled soil.

If they have grown to full stage and you hit them with an axe, you obtain some wood and apples. The tree itself then returns to "grown" state.

A sappling requires ~4 hours to grow to "grown" state and another ~4 hours to grow to "final" state where you can harvest them. If it is grown once to final state, you can harvest them once and it returns to "grown" state (visually fully grown, but without leaves). So once grown fully, you can harvest them every ~4 hours. According to my experiments at least if it is planted on dirt, but it takes longer if they are on snow or sand. Haven't tested yet how it performs on farming plots, but i assume it should be the same as on dirt.

 
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Caitlin or the wandering trader sell them in secret stash. Otherwise you have to grind specific trader rep and have 100k dukes in your inventory.

They're getting a craftable recipe for V3.3. It won't be cheap.
Gotcha! So about the trader  rep. I'm particularly aiming for the Master Mechanic book and I've been doing quests for trader Bob. Currently at tier 3 quests. I have 100k dukes but still he's not offering it to me. Do I just keep doing quests? How does one increase trader rep?

 
Next farming outcome: Appletrees on dirt grow MUCH MUCH MUCH faster than on snow or sand. I harvested my dirt-appletree 3 times until that ones on snow or dirt grew only once. And now the dirt-appletree is grown again.

I guess that's a vanilla issue, as there several trees on snow or sand also don't grow to their full stage. However appletrees do grow, it just takes ~3 times the time.

And as i experienced (and read) from vanilla, it's not the biome they are in, it's just the block they are planted on.

I guess that applies to all form of fruit trees.


I wonder if that's related to the fetile_level in materials.xml.

Gotcha! So about the trader  rep. I'm particularly aiming for the Master Mechanic book and I've been doing quests for trader Bob. Currently at tier 3 quests. I have 100k dukes but still he's not offering it to me. Do I just keep doing quests? How does one increase trader rep?


Your trader bob faction needs to be at least 30. You can check that in one of the character stat pages.

 
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