As I am playing through DFalls-Large1 solo, I wanted BDubs MD500 Heli to explore this huge world. In his Mod "Bdubs Vehicles" he has a progression.xml especially for DF, with which one can get the vehicles including the MD500 from the creative menu, but not loot or craft the parts. It still outputs errors, as shown here:
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2020-11-22T13:22:13 233.999 WRN XML patch for "loot.xml" from mod "Bdub's Vehicles" did not apply: <append xpath="/lootcontainers/lootgroup[@name='vehiclePartsTiered']"
2020-11-22T13:22:15 235.300 WRN XML patch for "progression.xml" from mod "Bdub's Vehicles" did not apply: <append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='2,5']/@tags"
2020-11-22T13:22:15 235.301 WRN XML patch for "progression.xml" from mod "Bdub's Vehicles" did not apply: <append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='3,5']/@tags"
2020-11-22T13:22:15 235.911 WRN XML patch for "traders.xml" from mod "Bdub's Vehicles" did not apply: <append xpath="/traders/trader_item_groups/trader_item_group[@name='vehiclePartsT0']"
2020-11-22T13:22:15 235.911 WRN XML patch for "traders.xml" from mod "Bdub's Vehicles" did not apply: <append xpath="/traders/trader_item_groups/trader_item_group[@name='vehiclePartsT1']"
2020-11-22T13:22:15 236.014 ERR XML loader: Loading and parsing 'traders.xml' failed
2020-11-22T13:22:15 236.014 EXC traderItemGroup 'weaponsGunParts' does not exist or has not been defined before being reference by trader_items/trader_item_group id='75'
Exception: traderItemGroup 'weaponsGunParts' does not exist or has not been defined before being reference by trader_items/trader_item_group id='75'
at TradersFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x000fa] in <8966b1f384fe4ecab81b938f521bef70>:0
at TradersFromXml.ParseTraderItems (TraderInfo info, System.Xml.XmlElement e) [0x0006f] in <8966b1f384fe4ecab81b938f521bef70>:0
at TradersFromXml.ParseTraderInfo (System.Xml.XmlElement e) [0x00392] in <8966b1f384fe4ecab81b938f521bef70>:0
at TradersFromXml.ParseNode (System.Xml.XmlNode root) [0x000fb] in <8966b1f384fe4ecab81b938f521bef70>:0
at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x0002e] in <8966b1f384fe4ecab81b938f521bef70>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8966b1f384fe4ecab81b938f521bef70>:0
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Apparently it needs more changes in its loot.xml, progression.xml, and traders.xml. Does someone has an idea what I could do here?
TIA, Fal