PC a19 blows - bring back the auger

Thats true but gameplay wise unless the pimps plan to release atleast 3 more motor tools theres really no point in these to have their own parts.
It depends on how complex or simple they want to make the crafting system.  They can have one item called “Parts” and everything is made from them....or they can make it so complex that it exactly mimics all the parts you would actually need to make one in real life.  I think they did a good balance with the system; not too complex to make me feel like I am playing a tool building simulator and not too simple where I can loot a house and can make whatever I want to after looting “Parts”

 
In A20 you will be teleported Naked in the center of the map on all horde nights !   -just wait for it. :)

Or you can get naked and eat glass on horde night and it'll end.

 
There is another solution for BM and vehicles -> just stop them dead! Right at 10PM All vehicles convert into pumpkins! You can still open their inventory, you can still have your ass set inside, but you can not make it move! Disable control and that is it. And remove this freaking turbo vultures!
Nah F-that.

Make their inventories locked too ;)

J/k

But yeah, the bloodmoon is already supernatural, make it an EM disturbance and vehicles don't start. Screw you rich people in your fancy cars, get on foot with the infantry.

 
The SuperVultures need.  to.  end.  If I choose to dodge out on a BM, then that's my choice, it SHOULDN'T be TFP's.  "They" built it, then sold it to me.  As long as I'm not ripping off "their" intellectual property, then what I choose to do is up to me.

So I choose to load myself maxxp and shut off the zombies totally so I can do the one thing this game does best:  emulate MineCraft without the 8-bit graphics.  Or I nerf out the Blood Moon horde and ignore that it's happening.  Or I go on total slaughter mode and bring them in, running and gunning across the map.  My game, should be my choice, and I shouldn't have to face off against five or six fudged up birds spawning out of nowhere to destroy me INSIDE my 4x4.

 
The SuperVultures need.  to.  end.  If I choose to dodge out on a BM, then that's my choice, it SHOULDN'T be TFP's.  "They" built it, then sold it to me.  As long as I'm not ripping off "their" intellectual property, then what I choose to do is up to me.

So I choose to load myself maxxp and shut off the zombies totally so I can do the one thing this game does best:  emulate MineCraft without the 8-bit graphics.  Or I nerf out the Blood Moon horde and ignore that it's happening.  Or I go on total slaughter mode and bring them in, running and gunning across the map.  My game, should be my choice, and I shouldn't have to face off against five or six fudged up birds spawning out of nowhere to destroy me INSIDE my 4x4.
They're still building it. You opted into playing a work in progress. As such it is subject to change based on their idea of how the final product is supposed to be.

 
The SuperVultures need.  to.  end.  If I choose to dodge out on a BM, then that's my choice, it SHOULDN'T be TFP's.  "They" built it, then sold it to me.  As long as I'm not ripping off "their" intellectual property, then what I choose to do is up to me.
It is up to you.... mod it.

If you chose not to mod it, then it is up to TFP how the game works.   They decide the content they want you to experience and the content that you can avoid (as does every developer of every game ever).  Fortunately, for all of us, they've given us the means to tailor that experience into something completely different if we so choose.   You just need to exercise that option.

 
Yep. Probably the greatest thing about investing your money into forming a company and then investing time to creating a game is that indeed you CAN set the rules in that universe you have created. So you are correct.


Spoken like a kid who dreams of owning their own company one day.

Successful companies focus on pleasing their customers, not their CEO.

 
Spoken like a kid who dreams of owning their own company one day.

Successful companies focus on pleasing their customers, not their CEO.
You make it sound as if "their customers" were a specific group. But a company selects their customer segment with the product they make. This is especially true for companies producing art.

Does David Bowie like his own music? You bet he does, he specifically made music he would like 😉

 
You make it sound as if "their customers" were a specific group. But a company selects their customer segment with the product they make. This is especially true for companies producing art.

Does David Bowie like his own music? You bet he does, he specifically made music he would like 😉
Can you imagine if Bowie sold millions of copies of his first album and then just handed fans an unfinished product that a lot of people and critics deemed as terrible, and then promised that he'd replace that album for free in a year's time with a spectacular finished album? And then 8 years later he still failed to deliver? Do you really want to compare the genius of Bowie to a house flipper turned independent game dev?

 
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Can you imagine if Bowie sold millions of copies of his first album and then just handed fans an unfinished product that a lot of people and critics deemed as terrible, and then promised that he'd replace that album for free in a year's time with a spectacular finished album? And then 8 years later he still failed to deliver? Do you really want to compare the genius of Bowie to a house flipper turned independent game dev?
Yes, the actual quality of the product doesn't change the principle. But if it makes you happy, I can substitute Bowie with David Hasselhoff. Better?

 
Can you imagine if Bowie sold millions of copies of his first album and then just handed fans an unfinished product that a lot of people and critics deemed as terrible, and then promised that he'd replace that album for free in a year's time with a spectacular finished album? And then 8 years later he still failed to deliver? Do you really want to compare the genius of Bowie to a house flipper turned independent game dev?
I’m having a hard time with your parallels. What was the first product that sold millions and then the second product that was just handed over that critics deemed terrible?  7 Days to Die is the House Flipper’s first game. I was thinking you possibly meant A16 and prior was the first product and A17+ was the second product but then that wouldn’t fit the 8 years scenario since it hasn’t been nearly that long since A17 came out. 

 
I believe he is trying to say "Imagine that for Bowie's first album, instead of selling an album he sold a kickstarter/early access concept of an album that somehow sold millions of copies. Then a lot of people and critics decided that concept of an album that was actively being worked on was terrible, and Bowie promised he would replace that album for free in a year's time with a spectacular finished album (not sure what the parallel to 7dtd is there?)

And then 8 (7) years later he still hadn't finished.

I have no idea what previous occupations have to do with anything. Apparently David Bowie was a butcher's delivery boy and madmole flipped houses. Who cares?

https://www.nme.com/photos/28-boring-day-jobs-musicians-did-before-they-were-famous-1427661

My opinion? If millions of people paid for a concept of an album before it was ever even recorded, with the notification that it might never be finished and that it may change in any way during the completion process, then they got what they paid for regardless of when/how the album was finished.

 
I’m having a hard time with your parallels. What was the first product that sold millions and then the second product that was just handed over that critics deemed terrible?  7 Days to Die is the House Flipper’s first game. I was thinking you possibly meant A16 and prior was the first product and A17+ was the second product but then that wouldn’t fit the 8 years scenario since it hasn’t been nearly that long since A17 came out. 


Imagine Bowie selling millions of pre-ordered copies of his first album, one year before the album's actual release.

The millions of investors were promised a full album with lyrics, vocals, guitars, bass, drums, synths, organs, pianos, backing vocals, harmonies, and a full album of 20 songs, all of which tell a cohesive themed story. In one year's time the album would be considered "Gold" status, or a completed product released in full.

Then, a year later, he releases the album but it's just a recording of him literally reading partial lyrics to 5 songs. No instruments. No singing. Just him speaking some of the lyrics for 5 songs.

A year later he has finally released an updated album which still doesn't deliver all that he promised.  Album v2 is just 20 songs of spoken lyrics and him strumming a guitar for 5 minutes.

A year later he adds some bass and drums to 11 tracks.

A year later he adds piano and organs.

After 4 years, all 20 songs now have guitar, bass, and drums.

5 years in, all the instruments except synths and vocals are done on all 20 songs.

6 years in, he has now finally added vocals. All the guitar and bass tracks that fans were really enjoying, despite having to wait for years to hear them, have now been removed and replaced with random sound clips of monkeys banging trash can lids together.

7 years in, After getting lots of negative feedback about the trash monkeys, Bowie decides that all the contractual obligations and promises mean nothing, he now focuses on adding more trash monkeys.

8 years in. Fueld by steroids and coke, Bowie has now completely taken out at least half of the elements of his album that people really enjoy and just replaced it with more monkey sounds. They now not only bang on trash cans, they also screech and throw feces onto walls. Fans continue to hate it, so he diverts a lot of the money he should be paying to the musicians helping him complete his album, and instead diverts those funds into the pockets of shills and fanbois who he can pay to improve his public image, and hopefully convince everyone that what they're listening to is purest art, not monkeys banging on trash cans.

 
That takes way way too much imagination. There is nothing remotely common or even similar between your story and the development history of 7 Days to Die. 
 

Much closer to reality is that someone preordered a Bowie album thinking it was a collection of Christmas carols only to be shocked when the actual album was so different. 
 

If that “analogy” is really how you feel then why on earth are you still hanging around?  There MUST be other games you’d enjoy better. The popularity of this game has grown and that wouldn’t be true if your imagination was anywhere close to the mark. If you’re here thinking you can somehow influence a change to their development path, well...let’s just say that is even more wildly imaginative than your Bowie story....
 

 
I have no idea what previous occupations have to do with anything.
He is trying to be insulting. In his mind a house-flipper couldn’t possibly know or understand how to make a video game. He probably believes that their success was just dumb luck. It is a pretty common attitude amongst those who are envious over the success of others. 
 

The truth is that there are people who are successful at whatever they do because of who they are. If that guy tried his hand at real estate he’d probably be just as unsuccessful at it as if he tried to produce his own video game. The fact that Joel has made millions doing both completely escapes his comprehension. 
 

It’s similar to how he thinks this game is such an utter failure and deviation from the Kickstarter goals when in fact it is exactly as promised and more popular and engaging than ever before. Sure...there has been an evolution of how the promised features are implemented but those features are still in place. 

 
Let me start out by saying that I have been critical to the direction the game has taken in the past few years, and I am a huge proponent of the modding scene for this game. I'm an admin on one of the popular modding discords, I've put out a few minor modlets, but most importantly, I READ. I know. I understand a lot of concepts and how the xmls generally work.

With that being said, I can say that Alpha 19 was the first alpha in a long time that I was able to put 30+ hours into without feeling like anything *needed* to be modded. There are preferences that I'd like, and while I would change a lot of things, it's fine out of the box.

The devs have been clear that they are molding the game in their vision and it's okay to disagree. It's fine to prioritize things that they don't. It's cool to think the game is too easy/hard. That's where the modding community comes into play. Don't like something? Find a mod that fixes it. There's not one? Sky's the limit, get to learnin'. Don't want to do that? Well, there's always vanilla. :)

 
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