A19.1 is now stable... as promised, DF V3.1 is now out! Changes as follows.
	- Updated for A19.1b8
	- Rebalanced M60 and Rocket Launcher so they aren't quieter than a pistol.
	- Edited gun heatmap so screamers aren't called as often.
	- Edited gamestage so MP doesn't ramp up quite as fast.
	- Changed Quality Degradation so items of quality 5 or lower no longer break (they degrade to 1).
	- Reduced harvest amount of both augers by 50%.
	- Slightly reduced XP from mining.
	- Slightly lowered the cost of 44 Magnum AP/HP rounds.
	- Slightly lowered the cost of BOTH gunpowder recipes.
	- Killing a boss zombie SHOULD now remove it's buff on all nearby zombies.
	- Removed the supply crate mod for now since supply crates were buggy in 19.0 anyways.
	- DFalls-XLarge renamed to DFalls-XLarge2.
	- New DFalls-XLarge added with Compo Pack POI's.
	- Increased toolbelt to 15 slot.
	- Impact driver fixed so it can upgrade doors/hatches.
	- Auto turrets now have an unlockedby.
	- Fixed Master Mechanic localization.
	- Fixed amount of health aloe cream heals.
	- Blood Draw Kit now has the 25% chance to remove poison that it was supposed to have in the first place.
	- Removed the supply crate patch since it was iffy, and added contents to the main supply crate instead.
	- Converted all forge recipes to use a new crafting system that doesn't require smelting.
- Most titanium stuff should now be able to take burning shaft mods.
	- Lowered healing amount of first aid bandages and first aid kit.
	- First aid bandages and first aid kit now instantly add health.
	- Sterile bandages and paramedic kit should now heal other people.
	- Paramedic kit now heals less (but still a good amount).
	- Removed bicycle as a quest reward from the scavenger as a few folks commented that makes it a little -too- desirable as a starting class.
	- Fixed Hugh's "Scrap Tools Crafting" to actually level scrap tool crafting instead of Electric Traps Ranged.
	- Adjusted the Stun Repulsor mod to last a little longer and have a little more force.
	- Lowered "Numnber to Spawn" and "Max Spawned" of the body bags in the small bunker slightly to help prevent hitting max zombie limit.
	- Removed 4x4 and Motorbike parts from the general drop lists.
	- Removed 4x4 and Motorbike parts from trader lists.
	- Removed duplicate and unintended 4x4 and Motorbike recipes.
	- Fixed wooden bow scrapping to iron.
	- Removed TFP's armor encumbrance nonsense that I didn't notice previously.
	- Increased mobility penalty of all armor by 1.
	- Lowered the fittings mods from 2/3 to 1/2 for mobility.
	- The two fittings mods cannot be installed in power armor.
	- Added an Armor Specilization perk to the Security class.
	- Taking "The Completionist" perk will now stop items degrading, if those items are quality level 71 OR HIGHER. Lower still degrades.
	- Increased upgrade/repair speed of the Laser Multi-tool.
- Laser Multi-tool fixed so it can upgrade doors/hatches.
	- AP/HP coilrounds now use the correct tips.
	- Re-enabled ability for animals to drop baby animals.
	- Potentially fixed the rapid food drain associated with average/good food/drink buffs.
	- Made the new bookshelves less @%$# for loot.
	- Potentially fixed players being able to take "Open Trade Routes" several times.
	- Taza's Spear should be able to take the burning shaft mod.
	- Legendary items (Taza, Msgt Porkins Shotgun, Eriks Hammer, Black Sky) should no longer degrade on repair regardless of skill.
	- Added anvil as a requirement to most iron-level recipes (steel+ still needs crucible).
	- Removed smelt time bonus from the bellows as it is no longer useful.
	- Removed craft time bonus from the anvil as it now has another use.
	- Bellows now reduce craft time.
	- Reduced duration of splinted/cast buffs.
	- Added Myth's patched spawner.
	- Increased bonus damage from mods from 3% to 5%.
	- Pummel Pete should now properly do knockdown on primary attacks.
	- Lowered the noise value of the silenced marksman and sniper rifles so they should be more useful for stealth.
	- Sprains no longer get worse if you run/power attack/aim a weapon.
Due to quest changes, forge changes and the fact we're going from 19.0 to 19.1, A RESTART/WIPE IS ABSOLUTELY REQUIRED! You have been warned.
Client (GDrive): 
https://drive.google.com/file/d/1SNRqpsfbE0HtOsDfuFPyNZjpIRaAyTRq/view?usp=sharing
	Server (GDrive): 
https://drive.google.com/file/d/1n3BEElWeCwSeLUnae76pm-6rjqw59z9M/view?usp=sharing
Client (Git/Launcher): 
https://gitlab.com/KhaineGB/darknessfallsa19client/-/archive/master/darknessfallsa19client-master.zip
	Server (Git/Launcher): 
https://gitlab.com/KhaineGB/darknessfallsa19server/-/archive/master/darknessfallsa19server-master.zip