At the moment yes. I was considering supporting this for clients only but I'm not sure how to approach it yet.Does this mod work only with dedicated servers?
For a dedicated server, you simply copy the mod into the Mods folder. That's it. The viewer would need to be set up to work with the server, so I did not try that.I love the sound of this! How hard is it to get up and running?
This should be fun!Update 8/27/2020, Version: 0.2.1
- DMT support, you can now play this mod without a dedicated server.
Download: https://github.com/ZehMatt/7dtd-WalkerSim/releases/tag/0.2.1
Failed to compile Mods.dll
Build failed
process exited with error code -1
This should be fun!![]()
EDIT:
Oh man, why does something like the following always has to ruin the fun?
Mod Launcher says:
Failed to compile Mods.dll
Build failed
process exited with error code -1
I'm using Mod Launcher and it looks like it's downloading and installing DMT automatically. I'm not sure if I can just update its files where Mod Launcher is storing it. You know, Mod Launcher may be editing those files to make DMT work within itself, so if I downloaded a new version of DMT manually and just replaced the files, I would probably break it.Make sure you use the latest DMT, I've been testing this with DMT 2.1.7533.22426
Thank you, I just hope it will not break NPCs and other cool DMT mods.I poked Sphereii to update the DMT version used by the launcher.
If you can provide a log for when it happens that would be great, I'm unable to reproduce this here.mr.devolver said:So I managed to manually switch Mod Launcher's own DMT with the newer version of it, but Mod Launcher doesn't seem to like it, it gives me some error, but it actually does build the mod correctly with that new DMT version. So the game with this mod seems to work, but I have another issue. Every time I quit the game and go to main menu, console shows up and it's full of red NRE errors.
I can do that, but I must wonder if it has something to do with the way I installed it, by forcing Mod Launcher to use that new DMT version. Maybe doing it that way wasn't the best idea.If you can provide a log for when it happens that would be great, I'm unable to reproduce this here.
Thank you, I will try this again and see if it behaves better this time.The launcher should be updated now to use DMT 2.1