Gazz
Fun Pimps Staff
That should be obvious by now.Otherwise, we would all play the game in the same way, same gear, same perks. Boring! As I understand it, TFPs are working towards a more versatile game that allows players to choose a specific role in the apocalypse. Hence the perk trees! So yeah, you may have a slight weakness against this new class of zombie, but you can't expect your character to excel at EVERYTHING or else the game will become boring. Welcome the challenge and get creative with your environment/engagement strategies and not just your character build.

Due to the cost structure of attributes it is slightly more efficient to favour one attribute but in a longer game this is completely irrelevant and you can simply get them all.
I would go for a more hardcore approach like having one primary attribute and all secondaries cost more... but that's the stuff of mods and super unlikely to be in vanilla.
The only real issue is that there are very few actual "special enemies" by now. They all have hit points, are affected by all weapons equally, have very few special abilities.
(there are minor adjustments for armor which only ranged weapons and spears/clubs have means to deal with)
That is going to get fleshed out. It's part and parcel of the whole Tower Defense bit.