As always, thanks for the info.
@madmole First of all, I don't mean to be blunt, but this is intended to be a plain and honest criticism : the artist that makes big mamma and the club girl is too SLOW and he doesn't even deliver on the scary theme. His art skill is good, but he is too timid doing sculpts and the final product is lacking in gory detail compared to (not gonna compare him to the crawler guy, who is the best you have on creative organic entity design) the guy that made this Zd on the left, for example.
It pains me to see his method (talking about the Big Mamma guy, not giving names), because he is REALLY good, but needs to make a couple of focal points for the Zd and sculp the hell out of it ( an eye out, a missing face, etc). He instead makes 30 dresses and timid approaches and won't have the guts to ACT on the model and screw with it like a champ. And with Zbrush. Key being Zbrush here.
Big Mamma has neither of said focal points: Fat (common thing in America) Ugly (it happens) Scary? ( as scary as a fat lady in a plane with the period)
On top of it, if you don't sculp a gory/horrifying enough detail and the skin color is normal, she seems alive and not undead.
She instead has a little blood to show for it and a bite that isn't even deep and fleshy enough. Boring. Quality of the model per se? , good, but plain and not creative.
So break the dress, take a bloated tit out, spill her guts, make her stand out. Put the crawler guy to shame, but Big Mamma is not good enough compared to ALL the rest in her current state.
Don't take it the bad way. But don't defend the modeller either. Sometimes cutting someone some slack results in, well, a "meh" asset.
Now, his NPC skills might stand out better, as they don't need that much of a theme.