PC Alpha 19 Seed Thread

World Seed: 'Giggling Goats': "WEST WEJUI TERRITORY" (600772532) - 8192x8192

While the map biomes follow the format of previous posts in conformity, the prefabs list is quite something to behold with this A19 update. I watched The Fun Pimps video streams leading up to the release of A19 and a lot of updated material was presented and demonstrated in detail from newer members of the expanded team and I could see the focus was much more on diversity and detail. A few of the highlights for 'Giggling Goats':

10 Traders
Trader Rekt (x 2)
Trader Joel (x 2)
Trader Jen (x 2)
Trader Bob (x 2)
Trader Hugh (x 2)

Books
Book Store Type 1 (x 2)
Book Store Type 2 (x 1)
(Only 3 distinct book stores but both types contain 20+ filled bookcases on a single level. While the large 2 floor bookstore from previous builds is not in this world build, these two other types more than make up for it and bring good balance. As always, there will be plenty of bookcases in houses and other buildings for smaller but more regular collections.)

Vehicles/Parts
35 references to garage from Garage Type 1 - 7 and Parking Garage.
16 references to gas station from Gas Station 1 - 9.
9 references to parking lot with 3 additional combined with garage types.
(Plenty of vehicles, gas, and associated loot without considering collection on the road)

In total, 1104 references to prefabs of which untold are unique.

I don't have the tools to show the detailed complete map with how well the prefabs have been populated into combined areas, and if anyone cares to share the procedure or wants a copy of the world to help out it would be appreciated.

Looks like the RWG does have some right mouse button map checking function.

NORTH EAST

NE1.jpg

SOUTH EAST

SE1.jpg

SOUTH WEST

SW1.jpg

NORTH WEST

NW1.jpg

 
Last edited:
When I put in the seed SystematicArbutus, it will not let me generate the world. Is anyone else having this problem or is it something I am doing wrong. I am still new to the game on PC.
I just ran the seed (World Seed: SystematicArbutus: "EAST SOASA COUNTY" (1782249964) - 8192x8192) and was able to reach completion. It suggests 1300+ prefabs which is superb and well worth trying again.

 
Question(s)

1. if I generate my map locally (PC) and want to put it on my server.  how do I do that?  I know the path for the server saved games  but how does serverconfig.xml know to use that and no generate a map?  what do I need to set in serverconfig.xml?

2.  why are all the 8K maps generated as a bottom LEFT quad and the rest is all water?

 
Question(s)

1. if I generate my map locally (PC) and want to put it on my server.  how do I do that?  I know the path for the server saved games  but how does serverconfig.xml know to use that and no generate a map?  what do I need to set in serverconfig.xml?

2.  why are all the 8K maps generated as a bottom LEFT quad and the rest is all water?


1. You put it into the \Data\Worlds folder, then put the name of the folder into the server config. i.e. Generated world folder is "North Randavo County" your server config should have <property name="GameWorld"                        value="North Randavo County"/>        

2. Known issue in a19 when making maps on the dedi, and can happen on the client with some seeds.

 
Last edited by a moderator:
19 B-173
World Seed: ZombieSalami: "South Nefoju County" (1523374883) - 8192x8192

A few of the highlights for 'ZombieSalami':

10 Traders
Trader Rekt (x 2)
Trader Joel (x 2)
Trader Jen (x 2)
Trader Bob (x 2)
Trader Hugh (x 2)

Books
Book Store Type 1 (x 2)
Book Store Type 2 (x 2)
(4 distinct book stores containing 20+ filled bookcases on a single level. There will also be the non specific book locations with their own reference libraries and the like.)

Vehicles/Parts
28 references to garage from Garage Type 1 - 7 and Parking Garage.
13 references to gas station from Gas Station 1 - 9.
8 references to parking lot with 2 additional combined with garage types.
(Sufficient vehicles, gas, and associated loot without considering collection on the road)

Potential Weapon Safes

14 references to army, police, and fire station with the potential for 1 or more safes and reinforced boxes.

(A lot of those new modern houses have some decent reinforced weapon boxes and large safes for the taking as well as the more well known traditional sources from previous builds. Won't be short of a blunderbuss or two from the two dedicated gun stores as well.)

All in all, untold unique buildings built into numerous clumps that are close to biome borders and often spill over.

1NE.jpg

2SE.jpg

3SW.jpg

4NW.jpg

output-onlinepngtools.png

 
Last edited:
I can't seem to understand how to generate any of these seeds. I'm trying to generate SystematicArbutus and it won't go past 95%. What am I doing wrong? Is there instructions that I am just not reading?

 
I just attempted to generate SystematicArbutus locally through the client game generator and it reached completion. It took 22 minutes in total.

 
I just attempted to generate SystematicArbutus locally through the client game generator and it reached completion. It took 22 minutes in total.
Ironically I left it running overnight to generate the world and it actually worked. I'm not sure what was going on before I made my post but at least everything is working now.

 
Hey guys! Looking for any recommendations on a heavy wasteland biome seed. Thanks for any help!
Of all the seeds I’ve tried and seen for A19 so far, the World is pretty uniform with the center made up of forest and the other biomes surrounding it quite strictly to the compass points. SylenThunder showed a picture of a development build of the RWG where you can select to increase the surface area of particular biomes using a slider but it looks like we’re waiting on that. For the current build, forest is given a weighting of 2 and all other biomes have a 1. Wasteland will certainly go from one compass point to another in a long continuous piece of land mass which we can be sure of if this format is general throughout. 

 
edit: I finally got one to generate

Can someone tell me how to find out what the maps have in them correctly, i'm still trying to figure out how to navigate the generation as well, I got the WASD, but how do i manually move around to look at the POIs?

I counted I think 17 towns, and at l,east 7 traders but without being able to move around better I can't look at the rest

7_Days_to_Die_Screenshot_2020_08.02_-_10_18_11_85.png

 
Last edited by a moderator:
Any world seeds that have at least 1 of every building like the devs promised?  Sick of 9 shotgun messiahs and 9 shamway factories, but yet it can't find the space for a single skyscraper.

 
edit: I finally got one to generate

Can someone tell me how to find out what the maps have in them correctly...
One way to look at the raw data is in the prefabs.xml file created inside the new generated World map folder. This will list all of the prefabricated structures along with their locations. On an 8192 size World, it seems to list between about 1100-1400 items. Some of the names are instantly recognizable but others can be a little cryptic. It's possible to open the World Editor to look at the prefabs first hand. I rarely use God mode to zoom around a map to check in that way.

 
Any world seeds that have at least 1 of every building like the devs promised?  Sick of 9 shotgun messiahs and 9 shamway factories, but yet it can't find the space for a single skyscraper.
I've tried quite a few seeds and was expecting 500 or so unique buildings (as was suggested in a recent preview announcement) to all appear in each single World. Each generated World seems to get from 1100-1400 prefabs at 8192 from what I've seen so far and I would naturally expect higher frequency for gas stations, cafes, small shops, etc with lower frequency for the larger landmarks. Unfortunately, the larger landmarks can be very restricted if they appear at all. An algorithm that allowed proportional offerings with at least one of each landmark structure would be a nice consideration for a future build. dcsobral in the earlier post made a spreadsheet that breaks down the structures in many of the World seeds tested. It suggests each build has about 300 unique prefabs and getting a skyscraper is not particularly the norm. I appreciate some of these structures may put strain on rendering in a full server but a little more customisation would be very welcome.

 
One way to look at the raw data is in the prefabs.xml file created inside the new generated World map folder. This will list all of the prefabricated structures along with their locations. On an 8192 size World, it seems to list between about 1100-1400 items. Some of the names are instantly recognizable but others can be a little cryptic. It's possible to open the World Editor to look at the prefabs first hand. I rarely use God mode to zoom around a map to check in that way.
Thanks for the info, I will look into it and see what I can find, I am pretty good and reading xml data from years of setting up servers luckily.

so a quick glance ( very quick )

10 traders, 4 book stores, 2 gun stores, 2 pharmacies 2 electronic 4 pawn shops on the generation I tried.

 
Last edited by a moderator:
Seed Name: ZombieSnuggles

Traders:

REkt 3

Jen: 2

Bob: 2

Hugh; 1

Joel: 2

View attachment 13292
How are the buildings are that seed? Every single seed I've tried since the B178 update has been nothing but duplicate buildings. I'll have Shamway and Shotgun HQ's all over the place, sometimes the same one next door/across the street... but yet there won't be a single, say, Pop-In-Pills on the entire map. I thought every single POI is only supposed to be generated once before starting duplicates? 

 
arramus said:
19 B-173
World Seed: ZombieSalami: "South Nefoju County" (1523374883) - 8192x8192

Algunos de los aspectos más destacados de 'ZombieSalami':

10 Traders
Trader Rekt (x 2)
Trader Joel (x 2)
Trader Jen (x 2)
Trader Bob (x 2)
Trader Hugh (x 2)

Libros
Librería Tipo 1 (x 2)
Librería Tipo 2 (x 2)
(4 librerías distintas que contienen más de 20 estanterías llenas en un solo nivel. También habrá ubicaciones de libros no específicas con sus propias bibliotecas de referencia y similares. )

Vehículos / Piezas
28 referencias a garaje de Garaje Tipo 1-7 y Garaje de estacionamiento.
13 referencias a gasolinera de la gasolinera 1 - 9.
8 referencias a estacionamiento con 2 adicionales combinados con tipos de garaje.
(Suficiente vehículos, gasolina y botín asociado sin considerar la recolección en la carretera)

Posibles cajas fuertes para armas

14 referencias a ejército, policía y estación de bomberos con la posibilidad de 1 o más cajas fuertes y cajas reforzadas.

(Muchas de esas casas nuevas y modernas tienen algunas cajas de armas reforzadas decentes y grandes cajas fuertes para tomar, así como las fuentes tradicionales más conocidas de versiones anteriores. No faltarán un trabuco o dos de las dos tiendas de armas dedicadas como bien.)

En general, incontables edificios únicos construidos en numerosos grupos que están cerca de los límites del bioma y, a menudo, se desbordan.

View attachment 12578

View attachment 12579

View attachment 12580

View attachment 12581

View attachment 12914
Still generating with the same name on the B180 or change?

 
@xVirusI can confirm that World Seed: ZombieSalami: "South Nefoju County" (1523374883) - 8192x8192 is generating exactly the same on B180. There will be a few updates to some of the buildings for fixes and additions.

 
@xVirusPuedo confirmar que World Seed: ZombieSalami: "South Nefoju County" (1523374883) - 8192x8192 genera exactamente lo mismo en B180. Habrá algunas actualizaciones en algunos de los edificios para correcciones y adiciones.
Seriously, it's strange, would I swear that it generates the same seed and has a different map, did I generate it through advanced generation or world generation seed?

 
Back
Top