Demandred1957
New member
primitive I think I have found a few times. No good bows/crossbows though.Has anyone else seen wooden bows in loot? I don't think I have found one in the entirety of A19 EXP so far...
primitive I think I have found a few times. No good bows/crossbows though.Has anyone else seen wooden bows in loot? I don't think I have found one in the entirety of A19 EXP so far...
Usually point releases(.1,.2,etc) don't require restarts. Never a guarantee though.Wonder if we're getting close to A19 Stable, seems like last patch note was significantly less than the rest. A good sign. Not that I don't want more content but just good that stuff might be stable.
If you guys do another patch for Junk Drones during A19 would new world creation be required again? I am unfamiliar with how the A18-A18.4 cycle was
I've found wooden and bow parts in loot, can't recall where or when but I was also finding t1 pistols, and iron tools around the same time. Ofc, I was also finding Q6 blunderbusses, and Q6 stone tools.primitive I think I have found a few times. No good bows/crossbows though.
Exactly, but not for 'free'. If I understand how gamestage works now then eating a candy that adds 10 to your gamestage on say Day 2 would be, very roughly, equal to 2~4 days of play.That could be easily abused to also get better loot and kind of skip stone age earlier.
Bats are the only weapon that don't require parts though that aren't primitive and can do a lot of damage / don't require as much stamina. It's the only skill you can go into day 1.I look at it like this: Crafting = Convenience. Looting = Reward for effort when you get the lvl 6.
I think it kinda makes sense because you can have pretty decent gear without having to hope you get that awesome item. Breaking most of the rubbish ones you find will make you a decent weapon/tool until you find the awesome one you want.
Well usually how it works in my experience is this:Wonder if we're getting close to A19 Stable, seems like last patch note was significantly less than the rest. A good sign. Not that I don't want more content but just good that stuff might be stable.
If you guys do another patch for Junk Drones during A19 would new world creation be required again? I am unfamiliar with how the A18-A18.4 cycle was
But is crafting an item really more convenient? Maybe items that don’t now require parts, but since parts have been added back in, it is a lot of work to gather the materials to craft weapons/tools/armor.I look at it like this: Crafting = Convenience. Looting = Reward for effort when you get the lvl 6.
I think it kinda makes sense because you can have pretty decent gear without having to hope you get that awesome item. Breaking most of the rubbish ones you find will make you a decent weapon/tool until you find the awesome one you want.
Thank you for remembering the same thing! After being smacked repeatedly over this and told that I was wrong I thought I was imagining remembering this, or if I was somehow remembering a modded server or something.I too remember those effin days! I hated itIf I find an awesome item, I want it to stay that way.
I don't remember anyone saying you were wrong, i was using it for constructive arguments, i miss those days where a weapon would slowly get weaker cause one part inside was breaking faster than the others, needing a repair or replacement, its like with the vehicle crits madmole is talking about, i wouldn't mind weapon crits for as they lose durability it might jam while firing, or jam when reloading, it would feed some realism even without degredation in thereThank you for remembering the same thing! After being smacked repeatedly over this and told that I was wrong I thought I was imagining remembering this, or if I was somehow remembering a modded server or something.
i like where your head is at, specialize in something and your character "looks" harder for it than others, maybe missing the shotgun on the rack cause the pistol stood out more, i.e. shotgun not shown in loot. it would need tweaking to be sure but i like that idea, almost like a perk calledHere's a pot hole filled idea that might cover what I think some of the degradation advocates are really after, more to do in late game.
Include specialized Loot Bonuses into the individual Weapon Perks.
If you spec into Pistols, your chance of looting Pistols increases a bit, as compared to looting a shotgun, not an overall increase.
And also cap the Tier/Quality of looted non-spec'd weapons.
Don't kill me yet.![]()
Not suggesting that a player would loot a T3/Q6 Pistol any earlier than they can now.
Point would be that instead of current, where you're looting the same Tier & Quality of -all- weapons at the same time, and you usually end up with one of each weapon at T3/Q6, including the ones you haven't spec'd into. You'd wind up having the top gear in what you spec'd into, and then later on you would have the choice to expand your skills into other weapons, and then be able to loot those in top T/Q.
Another couple potential benefits is that it could split up the generic "firearms" loot entry into two parts by adding a new, "specFirearms".
Meaning they could nerf general number of guns in loot, and still allow players to loot what they're mainly after.
And by lowering all the other non-spec weapons T/Q they've reduced some of the excess Dukes.
Could also be done for Heavy & Light Armor and melee weapons.
Like I said, potholes fer sure. Would need to factor in perceptions so enough 'random' non-spec weapons in loot to not seem overly artificial.
And answer, 'whats the highest Tier or Quality of non-spec stuff a player should be able to loot?". Maybe T1/Q6, T2/Q4, T3/Q3 ?
But it could add late game progression & a late game incentive to loot.
Ever play Deep Rock Galactic? When you play solo, you can have drone help you mine. It cannot locate it for you and it does not carry it for you though. You hold ctrl and click at the ore, and the drone starts mining it. You have to pick it up and place it in the mule. I just bring this up because the whole entire process doesn't need to be taken over by the drone... you could always have it do some specific but reasonable task to help you out.One thing i think would be neat is if we could program the drone to go mining, tell it to gather a certain resource and then when its inventory is full it returns to the bedroll, that would be useful, you could mine for coal and it could mine for nitrate, sure it would take some survival out of it but it would help, i could be out looting and it could be out gathering stone for me, should it get attacked you could have a pager on you, made of junk of course that would notify you of drone has taken critical damage, please retrieve and it gives you a set of coordinates, would be a stepping stone to npcs living in your base doing your farming and stuff should u be able to recruit npcs down the road
Never played it, sounds interesting though, i might have a look at it, im kinda hooked on Hardspace: Shipbreaker right now between my 7 days to die and other games, its one where you rip apart ships in space and salvage the entire ship, or accidentally detonate the engine core and destroy a lot of the stuff you wanted to scavengeEver play Deep Rock Galactic? When you play solo, you can have drone help you mine. It cannot locate it for you and it does not carry it for you though. You hold ctrl and click at the ore, and the drone starts mining it. You have to pick it up and place it in the mule. I just bring this up because the whole entire process doesn't need to be taken over by the drone... you could always have it do some specific but reasonable task to help you out.
Ah... I was just looking at that recently, but haven't really seen anyone playing it yet.Never played it, sounds interesting though, i might have a look at it, im kinda hooked on Hardspace: Shipbreaker right now between my 7 days to die and other games, its one where you rip apart ships in space and salvage the entire ship, or accidentally detonate the engine core and destroy a lot of the stuff you wanted to scavenge
I haven't seen the drone yet, been not wanting to watch those and i wanna play with it myself, i did a couple of videos on my youtube for hardspace, if you would like i could pm u the link to itAh... I was just looking at that recently, but haven't really seen anyone playing it yet.
Come to think of it, it appeared to me in the stream that showed off the drone, that the drone just picks a zombie nearby and starts attacking it. I suppose that's fine, but I think I would find it more like I was in control if I could do something like ctrl + click to choose which zombie it should target. Perhaps something like ctrl + left-click is shooting 9mm/turret ammo or something, and ctrl + right click tells the drone to target the zombie with rockets or some other explosive. Someone a few pages back was looking for more options to blast through walls... so maybe ctrl + right-click on some part of a wall as well.