PC Alpha 19 Dev Diary

Status
Not open for further replies.
I guess some people have moral issues with it. I don't. To me, I don't care what shape, age, sex, creature etc becomes zombified... it is no longer what it once was. It is now a zombie, and must die. However, I do think it looks cheesy. I have yet to see a single movie or show where someone successfully makes a zombie child and it actually looks believable and scary. Maybe for others, it's scary as hell... but for me, it always looks really stupid.
Madmole did say, "No child zombies are coming. Something small perhaps." Hoping for that.
In Dead Space was zombie-child. It's was creepy. And in DooM 3 was child-fly mutants. BZZZZZZZZZ!

 
Well the issue isn't so much vertical blocks like walls ... but more horizontal blocks, like ceilings.  Is there a way to set it so if a horizontal block is in a group of say a total of 9 (3x3) that it blocks precipitation (rain and snow) directly underneath said blocks?

The issue isn't so much with temperature blocking features but with precipitation blocking.  yes, people could game the system with things like bars that would block the rain when they're not supposed to unless you edited the precipitation blocking features of each block which would be a pain in the rump ... but it'd be better having some blocks blocking rain that shouldn't than having no blocks preventing rain when they should.
Vertical blocks should matter, since an opening is letting in cold air. Temperature would matter as much as rain in a survival situation where we determine if you are freezing or burning up.

It is not as simple as can the block above me stop rain, because blocks can be rotated. A plate or half block can or can't fill a vertical or horizontal hole depending on the rotation.

We will probably fix heat/cold survival before gold, which would include checking if enclosed, but not until A21+.

 
Any leaks about when we can expect A19 stable? I know the answer is "when its done" but how many issues are on go? Friends of mine, are playing through GeForce Now (because of no power on the PC) and there are no option to play the A19 through experimental tab. So now we are not playing, and they are still paying for the GeForce Now. Any clues? 
Code:
With the new patch that came out today, if everything is fine ... 
next week we will have the first stable one.
 These are words written by MM in a couple of posts back.


 I look forward, maybe a 19.1
 
In Dead Space was zombie-child. It's was creepy. And in DooM 3 was child-fly mutants. BZZZZZZZZZ!
True, they are definitely the best of the bunch... although I bet if you take them out of their dark and creepy settings and have them running under the sun through fields of cotton and chrysanthemum, they wouldn't look so great.

 
nb4 pm that says he paid $3,400,000 for the game

 





Code:
As long as they don't come to screw here. 
I would think of a loan to pay for that. And he would pay the same to the one who a few days ago came to mess with his console game.
 I hope it is not you. I had your same avatar ha.


 
Honestly, I didn't even intend to get into a Twilight debate. It was just an example of many other movies that were successful, yet negatively received (another example: Star Wars prequels); but anyways, like I said, Twilight's general response was negative. Some people liked it, yes, but it was endlessly mocked and ridiculed.

In regards to this game: It is considered one of the best survivals to date, and there's no other zombie game like it. Even back in A1, when you only had "boring walkers", that was the general consensus of this game. Obviously, the fact that there are more things than that is cool, but my point is that the game will still be awesome even if we don't have convoluted and bizarre enemies left and right.
That popular and even great new things getting mocked early on seems to be a part of the human condition.

Some people get angry if their imaginings of what is true or correct, get changed.

I couldn't get into twilight myself, but it did have an impact with my daughter!

Just like Harry Potter, the themes were the same, young people with powers and secrets that were too much for others to handle.   🙂

Scientists are maybe the worst of them all when it comes to preconceived ideas (that often turn out to be completely wrong).

Edit: Sorry, forgot the point of it!

And that brings us to 7D2D. 

-A voxel game that is different than others.

-Zombies that are not the same as zombie movies.

-A Shooter that is not like normal shooters.

-A survival game that is not like other survivors.

Its so new, on so many themes, that if it didn't get mocked and ridiculed, a lot, then I would be sure I was no longer on Earth (the insane asylum of the universe).    😋

 
Last edited by a moderator:
The real problem there is that there are so many worn mod slots total.

Up to 4 on a weapon but up to 22 or so worn.

Fewer/merged armor locations would have a whole bunch of advantages for gameplay and other areas but that's for another game...

 
Last edited by a moderator:
Yeah we might have some guys with some mutated lumps on them like the fat cop, but this guy will be more humanoid and wield a sledgehammer. Heavily muscled but have some troll/ogre/giant like features. Special infected are considered smarter so tool use is not out of the question. I'm kind of thinking he was a miner slave for the duke. The duke somehow attached the sledgehammer to their arm so they cannot run away nor lose their tool. I have to bounce ideas around yet and get concepts made so none of it is set in stone.
I like the idea that special zombies would be smarter. We all have blown up countless of not so threatening zombies that can be avoided. I'm ready for a real challenge with range enemies and  unconventional zombie types. There is potential to be fleshed out by adding different types of enemies. I actually don't come to this game for the zombies but I do for the open world sandbox nature of 7dtd. The thing that's lacking is the combat engagement that I have with the zombies. I really don't have to do much when I come into a house with shotgun killing grunt zombies. The bandit update is what I'm looking forward to but relatively intelligent special zombies would be the icing on the bandit cake.

Extending the variety to grunts would be welcomed as well. Maybe have one overall wearing farmer zombie hold a pitch fork and maybe throw it. The pitch forks melee attack would have a longer reach than the other zombies. 

 
Status
Not open for further replies.
Back
Top