PC Alpha 19 Dev Diary

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Holy Joe Hand Grenades, just updated and booted into the game, its a heck of a lot faster now than it was, optimizations for the win

I might be the only one here, but I think zombies that can use tools and/or guns is the most seedy and most ridiculous concept in the zombie genre. Now, I'm not trying to say it should never be done or that it can't be done, but everytime I see it it's just horrible how hilariously bad it looks.

Since the game takes place around a radiated wateland, and there clearly are mutants in the game, I think there could be much richer ideas for special zombies, such as zombies that can hit you with an elongated limb, like the smokers in Left 4 Dead. I've also noticed that most of the new zombie models added in the game have these weird whiteish bubous protruding from their skin; maybe we could have zombies that have these huge bubous around their whole bodies and splurt toxic gas when near the player, a concept kinda similar to the shamblers from TLOU2.
i would even settle with zombies randomly having a tool or something in there hand that they wont let go of from when they "died" meaning you might have a nurse with a stone axe or pick axe, could be interesting ideas

 
I'm on day 14, fingers crossed I get away with not restarting. I'd restart automatically if it was stable, right now its not worth it. Worst case I quit doing quests and just loot the world.

 
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I deleted all my previous saves and cleared the folder then verified the files so that I am completely vanilla.

Generated a new RWG... twice.. and have "No trader Found" when I finish the quest line.

Is this a known problem or have I done something stupid?

 
I deleted all my previous saves and cleared the folder then verified the files so that I am completely vanilla.

Generated a new RWG... twice.. and have "No trader Found" when I finish the quest line.

Is this a known problem or have I done something stupid?
What seed and size did u gen?

 
I just saw the @Prime and @faatal stream today and I must say, it was very fun to watch and insightful in many aspects.

On a side note, the fps tanking near water was probably due to the SS Reflections Postprocessing option (I think it stands for Screen Space Reflections) AND hopeful a conflicting situation with the higher quality water shader (I say hopeful because it would be an easier fix to tweak the shader than to mess with SS reflection code I think). There's  certainly a way to balance water/reflections so it looks amazing and doesn't affect performance AT ALL.  That's why the fps only drop when the reflection is showing off its magic (when looking across the water and not directly down). 

I am playing with water on low and no ss reflections and water is completely perfect performance-wise.

SS reflections are beautiful though. It's the closest one can be to a real Ray Tracing simulation.
If only it were that simple. Water runs fast for me normally. I've been around and under water during testing a lot in the last several months. It has never acted like it did during the stream.

Bugs that rarely happen on your own computer are often very hard fix.

Like I found a way that backpacks can be lost and can reproduce it fairly well now, but I needed to add code to move the backpack constantly to make it happen regularly. The reason the bug was so hard to find is it requires the backpack to move between chunks as the chunks unload and chunks save. That stuff is complicated with 2 different threads and after debugging all day, I still am not sure what is going on other than the chunk the backpack is in does not always save. Hopefully get that one fixed Monday.

 
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I deleted all my previous saves and cleared the folder then verified the files so that I am completely vanilla.

Generated a new RWG... twice.. and have "No trader Found" when I finish the quest line.

Is this a known problem or have I done something stupid?
What seed and size did u gen?

 
one change i liked was the "forest biome not away's spawning in the middle"

but does this effect Pregen? Asking for a friend! 
Pregen, as the definition of the world says, is a pregenerated world. Meaning it is exactly the same every time. So, nothing changed. The Pregens were just worlds that they made thru RWG that looked decent so they named and saved them.

 
Plan for stable 19.

8k map.

Minimum settings for xp, loot.

No air drops nor loot respawn with 60min days.

1 game for the entire Alpha. 

Please no stable breaking update lol. 

 
Plan for stable 19.

8k map.

Minimum settings for xp, loot.

No air drops nor loot respawn with 60min days.

1 game for the entire Alpha. 

Please no stable breaking update lol. 
What difficulty?

I was actually thinking about turning down the xp as well, a little down the road.

 
Survivalist or Warrior. Which difficulty does 100% player damage without zombies being hitpoint tanks?

Eek its nomad. Feels to easy tbh

Screenshot_20200725-124632_Chrome.jpg

@madmoleim hoping that A20 sliders are added so i can turn up Zombie damage, leave player damage the same, increase roaming horde size to say 30 for example, increase frequency etc. More option would be fantastic. 

 
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Survivalist or Warrior. Which difficulty does 100% player damage without zombies being hitpoint tanks?

Eek its nomad. Feels to easy tbh
Yeah I'd do warrior at least, its pretty much the new normal, most played. Depends how much you want to hate yourself later for putting yourself though this, every diff gets easy eventually.

 
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