PC Alpha 19 Dev Diary

Status
Not open for further replies.
Iirc @Adam the Waster took a look down there when A19 first went into experimental release and posted a couple screen shots (it'd be a hundred or so pages back if they posted them in this thread) and nothing had changed poi wise.
No need! i still have the pic :)

it goes farther then this! its so empty! (hope a new city!!!!!) 

its also opened in the desert, Wasteland!, and Snow forest!

LIZARDS ARE FAKE!

24FF939DEB52646CDDEEC8800E42CD559848CDEC


B23F472B129540C11EAB28607EE24DD9C3F45B94


DFFA1973DD617C3E0D435C7CB71EC8FB48D2E847


4B95CDA59388ED11243CA52DAFAFE3F7048FA0DB

 
Last edited by a moderator:
I haven't looked yet but I think they opened up the previous locked radiation area in the SW of the Nav map.  Perhaps that will give those who miss the old 0,0 the right itch to scratch... :)
Okay, just looked and the blocks are still vacant but you can tell by the size of the place on the map its larger then the other wasteland city to the NE.  Looks very promising...

Yj6jLgB.jpg

 
Okay, just looked and the blocks are still vacant but you can tell by the size of the place on the map its larger then the other wasteland city to the NE.  Looks very promising...

Yj6jLgB.jpg
The ridges surrounding it make it look like a blast crater.

 
you sound like a judge! LMAO
That is exactly what I am doing. Until Khalagar can provide some sort of proof to back up his claims, then they are simply empty words and nothing more. Not to say that they are lying, but I'll always trust the word of a developer vs a random player who claims for something to be true when the developer disagrees. Fair?

 
That is exactly what I am doing. Until Khalagar can provide some sort of proof to back up his claims, then they are simply empty words and nothing more. Not to say that they are lying, but I'll always trust the word of a developer vs a random player who claims for something to be true when the developer disagrees. Fair?
i understand. just having some fun with you  :)

 
Last edited by a moderator:
I spawned in the burnt biome this Navesgane run, like 2KM from Trader Jen who's on the edge of the burnt biome and the forest, so I was pretty far south of forest
i tried loading 3 navezgane maps and i kept spawning in the same burnt spot, trader just over the hill, into the forest, once in a rng i did spawn in the snow but right on the edge of the forest.

 
I spawned in the burnt biome this Navesgane run, like 2KM from Trader Jen who's on the edge of the burnt biome and the forest, so I was pretty far south of forest
Works like I said, players spawn in the forests. It doesn't specify burnt or pine. They are very similar difficulty.

 
I spawned in the burnt biome this Navesgane run, like 2KM from Trader Jen who's on the edge of the burnt biome and the forest, so I was pretty far south of forest
Since A19 came out I started/restarted 3 times, three new games: 1st on PREGEN1, second on PREGEN2 and this last time on a new RNG map.

Each time I cleared the game data + profile with the tools in the game launcher.

I always spawned in the forest...

I'm wondering if you did a full reset too after each new version and restarted on a new map each time.

Maybe if you didn't that could explain the "alternative" spawning?

Otherwise it's a bug and you should file a bug report.

 
@madmole

In A19 we've seen the new Trader-To-Trader special quest, which is very cool IMO... are we ever going to see expanded quests with Skill points as a reward?

I'm asking because this could give new meaning to the tier 5 POI quests which most players I read consider a bit of a "negative sum" and/or repetitive.

 
Last edited by a moderator:
New biker zombie feels op, I don't know what you did. I don't care if he's a bullet sponge or armored but right now he's too fast. Give him a try on nightmare speed,  bleed does nothing to his speed you cannot out run him. Finding this guy in tier 1's and lot just randomly in the wilderness in the forest. I'm all for difficulty, make it hell for me but if proc bleed won't slow them enough to get away with two points into it then you've broken agility or that zeds not balanced right.

Burnt biom burnt man. I'm sure this fight has already been had but lets go over this Zed. He's been lit on fire already, when we light zeds on fire in the game it makes them weaker, this guy is stronger then other zeds that have not been lit on fire. He's also very fast, not biker zombie fast but fast. If he moved that fast being as burnt as he appears to be he would fall apart.

This being said I get it you want to make this area hard so players are not going there for the easy birds nests and half burnt easy to loot buildings and easy to spot food unless they are geared to but yet we get tier 1 quests to go there and also at least in the last patch there was a starting point in there.

Zombie dogs now spawn in the burnt biom should be danger enough, the burnt man should be more like the crawler, a broken zombie. Maybe give him a chance to light you on fire if he hits you to balance it out.

Why do the quests need to send us 1.5 to 2K away? I'll do a quest and end up right by another trader, shouldn't I be getting that quest from that trader? Its a stamina burn that really doesn't need to happen. Its not even that their are not tier 1 quest sites to go to cause there are, there is even enough to not do the same building twice.

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top