PC The AI need to evolve in order for this game to survive.

guys this neverending topic is around every alpha :D

1 -  7th day is supposed to be  challenge  to survive  = if theres any way  to avoid it   .. digging ..  riding...  or abusing bugs in ai  ... anything = its basically cheating to avoid main game  feature    why  even build   some glitchy base  instead  disabling  hordes .. or even zombies altogether

2 -   you dont have to cheat/stuck ai /hide under mommy skirt  or even abuse game bugs like immortal barbed wire under garage doors  on 7th days  nope ... day  200+ horde on 200+ character with  0 deaths  is easily defendable  on survivalist with almost  zero material loss (just save some ammo for horde and small amount of concrete /steel /electric parts  for repairs  after horde)

zombies are no longer as stupid as in a16  they wont change any building  to swiss cheese for no reason 

everyone can just keep valid entrance to keep base untouched and use all tools  pimps gave us ...   we have

OP electric fences  -   that can  turn any zombie into headshot practice easyt o craft .. almost free to repair

very effective blade traps -  yes  they lose durability but cost /damage ratio is insane

note :  keep in mind  fence can be  14 tiles long  and only end point takes damage while used ... startomg point  doesnt  have to be accesible

dart traps  that can basically instakill anything in game if several guard one tile sure they cost iron .. but they are  perfect measure to eliminate any zombie that get past  " killbox" and there is no other long term iron sink 

concrete walls : everything  can be made from concrete with very little effort .. stones are basically junk material from mining and  only reason  we dont throw them away is free concrete....   5k hp  wall from stone repaired   by stone ?  yes please   +2k hp  from steel block is almost never needed   + complicates  repair

make ramp  .. make tunnel .. make stairs to heaven  ... anything can work   zombies grouped toone place are  500% easier to deal with

iron spikes  =  very damaging ..  very durable   not great for defense itself ( no xp + expensive)  2 block high iron spikesnext to base walls will kill any lone  confused  /enraged zombie  that might decide attack wall behind (  yes  two  of those can kill even irradiated feral)    as long as serve as additional protection for wall maitnance is low  to none

important note :  never ever defend anythign with shotgun  demolishers are harmless and squishy when people aim for head ... but  shotgun is basically suicide

note2 :  dont bother with  1/4  1/8  blocks  or iron bars  for firing spot ...   classic block  + plate on top  is just as effective as 1/4   1/8  and offer better view for  zombies ..  any block  no matter shape takes whole  1x1 spot

all you need guys is to ask .. "how beatgame mechanism"  instead "  how cheat  so i dont have to deal with that"

 tools are there and game isnt hard

 
So do we need to start some super soldier program for animals in the real world because hunters have been exploiting their habits and patterns for centuries?

Lastly, I will actually one up you using your own argument structure. I propose that a game that lets a rotting flesh hand punch through concrete and steel is actually exploiting the players and throws the game into unrealistic territory.
well unlike animals ... zombies exist in  7 days to provide challenge  immersion  is secondary to balance ...  now we have  quite easy defense game (for average player who learned basics) with no major loses  on 7th days  would 

you prefer game where you build  2x2x2  concrete cube and laught  how "rotten meat" punch it whole night  for no damage while you shoot/smash  them from top ?

i think you  clealry bought  wrong game ... this is horror survival rpg   not "the sims"

zombies are  the only challenge/danger/enemy in this game  blood moon exists to force you to confront them (wandering  hordes are easy to dodge +  even at high gamestages usually mean just group of slow walker)

if they cant reach you due to bugs / flawed ai ... especially during blood moon ir makes them irrelevant and boring and degrade game to  3year + creative  building game

 
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The only way to play this game, is permadeath. You CAN play it without but you're cheating yourself. The difficulty of the ai, the food, the everything ONLY feels perfection with permadeath. 

If there's an issue with you not dying when you think you should, then by all means crank up the difficulty. Do it from the start though, with a permadeath playthrough. High difficulty early on making planning damn near impossible. If blood moon isn't tough then your zeds per player 100% need adjustment. Straighten that it real quick.

If your actual issue is that you don't want to touch the settings to customize your playthrough then idk what to tell you. This game takes imagination. If you don't care for role-playing then i would say you won't enjoy this game past 50 hours of playing. Still a great deal compared to purchase price, especially if on sale.

 
I've found a client-side workaround for this AI problem that could save the development team a huge amount of time that could be spent elsewhere;

Start a game as normal - any difficulty setting will do. 

Build a base as you normally would. The materials you use don't matter.

Now, and I stress that you need to follow krunker io this next part EXACTLY, otherwise the AI fix won't work;

  Don't build exploits in your base

If you follow these steps, you should find that the AI pathing issues resolve themselves and you get the survival experience you're looking for.
I still believe in teamwork for this game i just want a true survival experience without cutting corners. It heavily effect my online experience when others cheat death and i try to find a server that just survive, but most use these moat buildings in reality.

 
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The only way to play this game, is permadeath. You CAN play it without but you're cheating yourself. The difficulty of the ai, the food, the everything ONLY feels perfection with permadeath. 

If there's an issue with you not dying when you think you should, then by all means crank up the difficulty. Do it from the start though, with a permadeath playthrough. High difficulty early on making planning damn near impossible. If blood moon isn't tough then your zeds per player 100% need adjustment. Straighten that it real quick.

If your actual issue is that you don't want to touch the settings to customize your playthrough then idk what to tell you. This game takes imagination. If you don't care for role-playing then i would say you won't enjoy this game past 50 hours of playing. Still a great deal compared to purchase price, especially if on sale.
err lol ?   7 days  isnt permadeath game   tou cant cheat something that isnt in game

you really ned to ramp up difficulty

sure game is rather easy  if you are carefull (  even tho difficulty allows  you to double zombie damage and  cut your to half )

but  its extremely crappy for permadeath play as most dangerous things are   90% rng based ( even more in random map where you can suddeny fall to bedrock on flat terrain .... and  if you dont restart after updates even have  wrongly generated poi after reseting with quest (  ver seen cathedral cellar  where part of cellar missing and spawned zombies fall into endless hole under it ?:D

but yeah most dangerous things

1) early game dogs   100% RNG based danger

2) landmine  you missed (mistake inside poi)     but  99% rng when we have biome generating  mines randomly on ground dealing easily  200+ dmg unless you have maxed armor

3) wrongly generated car = in rwg  car can  generate slightly clipped into ground it may be barely noticeable  but such car can explode while harvested

4) if you mine in tight spaces and manage to get certain shape of rock  you can glitch into it  and  get instakilled

5) random zombie punching car / barrel  or even you accidentaly shoting it = usually  1 hit

6) some places in rwg(no idea about navez) can have untargetable zombies or rather glitched poi   with places where zombies behave as if they had no  hitbox at all  but if you  flee 10-20 blocks away they can be normally killed

7) mines in wasteland biome  can spawn hiden behind / under other trash and even for normal mines  the only way to avoid them entirely in wasteland .. is to  win lottery and get one rare magazine early OR  spend  all your  movement staring on floor 1-2 blocks in front of you otherwise its  matter of time when you dont notice some mineand die with   100+ hp

nope  7 day isnt permadeath game and will never be several game mechanics/ bugs make sure  you can die  whenever rng jesus decide   if you want roguelike experience .. feel free to it  but its your desing (more likely copied from several youtubers/streamers) but definitely not way how is game meant to be played

if you call " playing game as intended"  "cheating"   then your processing software need  few more alphas before release

I still believe in teamwork for this game i just want a true survival experience without cutting corners. It heavily effect my online experience when others cheat death and i try to find a server that just survive, but most use these moat buildings in reality.
 luckily 7 days isnt too online friendly game ...  you can have  99,9% same experience on own  world with few friends - griefing/cheating/lag issues

 
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I knew someone would post about simply not using it, but i do not play singleplayer, i play online where you do not have such options what others do with their buildings. It heavily effect my online experience when others cheat death and i try to find a server that just survive, but most use these moat buildings in reality.

I still believe in teamwork for this game i just want a true survival experience without cutting corners.
Then I guess you love the vulture missiles that home in and wreck everything including the 4x4 when you try to do a realistic thing and run away from the horde in your "true survival experience" what a damn joke.

The only way to play this game, is permadeath. You CAN play it without but you're cheating yourself. The difficulty of the ai, the food, the everything ONLY feels perfection with permadeath. 

If there's an issue with you not dying when you think you should, then by all means crank up the difficulty. Do it from the start though, with a permadeath playthrough. High difficulty early on making planning damn near impossible. If blood moon isn't tough then your zeds per player 100% need adjustment. Straighten that it real quick.

If your actual issue is that you don't want to touch the settings to customize your playthrough then idk what to tell you. This game takes imagination. If you don't care for role-playing then i would say you won't enjoy this game past 50 hours of playing. Still a great deal compared to purchase price, especially if on sale.
Exactly, they should use the difficulty slider they already have to make the game insane for the masochists that like that crap, instead of making the default settings to insane for Permadeath players. I like the idea of as long as I am careful/smart there is a chance of surviving for a long time. Now they have vulture missiles that home in a wreck any vehicle, just in case you were to do something realistic and try to bail on a horde gone wrong. They are slowly killing this game, which is a damn shame really.

 
Horde night vultures suck now. Due to a wrong button press on my part, I ended up in my spike field. Ran to my minibike to get some distance to heal and then get back to base. Never got back to base. So many damn vultures that were faster than my minibike and completely obscured vision to the point that I couldn't see anything but feathers. I wasn't planning to ditch and run to avoid the horde, just needed time to do some healing. If this is the new normal, will definitely look for mods to adjust them or remove them altogether. 

 
I agree that the game should be more difficult in some ways, but that should just be a setting in the setup.
If you want a survival challenge you should just adjust it the settings.
A solution to that problem would be more zombies overall.
But I’m afraid many of the user’s computers couldn't manage that.

 
Then I guess you love the vulture missiles that home in and wreck everything including the 4x4 when you try to do a realistic thing and run away from the horde in your "true survival experience" what a damn joke.

Exactly, they should use the difficulty slider they already have to make the game insane for the masochists that like that crap, instead of making the default settings to insane for Permadeath players. I like the idea of as long as I am careful/smart there is a chance of surviving for a long time. Now they have vulture missiles that home in a wreck any vehicle, just in case you were to do something realistic and try to bail on a horde gone wrong. They are slowly killing this game, which is a damn shame really.


are you surprised ? bloodmoon is major game feature  gost they even named game  and build it around it 

thats  why they fight against any way to avoid it by glitching cheesing

whats  wron

difficulty slider is quite wide  to both sides  normal is actually noob friendly ..  even begginers  can handle  both normal gameplay and blood moons  if they learn few basics / tips  .. sure they can die but thats part of game   7days used to be way harder     if its too hard for you  decrease difficulty ... iam sure you can handle  7 day hordes  with wooden club in open terrain at lowest one

vehicles allowed you to skip whole bloodmoon with  0 effort thats incanely overpowered = they needed to deal with that you met vultures and learned that vehicles are big nope during blood moon = vultures served its purpose

sure they could completely disable use of vehicles .... or kick you out instantly when you try to use them ... or nerf them so zombies can catch you  but they decided to add vultures as simple solution

if  something killing game  its constant  difficulty decrease a17 made game joke   a18 even worse 

- everyone swim in ammo making melee weapons obsolete became  who needs to save ammo with 10k reserve in car

- death is far less punishing than  when you needed  alot high quality food to counter permanent hp loss after every death

- guns are common  in past we prayed for lowest quality pistol and few bullets in toilet

- zombies no longer destroy bases unless you do noob mistake and block all entrances

- blood moon effectively ends with death .. as zombies stop tracking you unless you run to them

(yeah i know they trying to handle some of those with a19)

but  guys  its SURVIVAL game

survive  or  die .. die again ... cry  ... die  again and deal finally with challenge thats whole point  instead  screaming around

"omg i cant drive around horde on  bike and laught to pointless horde"

"omg iam not  safe from horde after buying  40 concrete mixes"

"omg i cant shot every single zombie due to lack of ammo .. i have to  1-2 shot slow zombies with club  .... fix it"

"omg no ak during first week = unplayable"

if i should name largest issue with hordes .. its the fact all zombies behave same  nothing else  like

- spiders climbing random part of base again instead running  with everything else

- random zombie chosing shortest way  ignoring blocks

- random features for  zombies  = 5%  nurses can jump  1 block higher  5%  can jump two block far instead one 5% headless immune to headshots 5% immune to stagger 5% with doubled/trippled  hp  5% immune to electrical damage 5%   ocasionally charge/jump  3-4 blocks

- buff up bleed and infection rate for birds again early a17 was insane a18  bultures are just joke

 
I agree that the game should be more difficult in some ways, but that should just be a setting in the setup.
If you want a survival challenge you should just adjust it the settings.
A solution to that problem would be more zombies overall.
But I’m afraid many of the user’s computers couldn't manage that.
well  its alpha optimization usually comes as last thing before release

exactly its survival game thats based on providing challenge for players

is game too hard? constantly dying?  its no longer fun  but rather frustrating gameplay ?  dont make topic on forum ... but tune down difficulty

is game too easy ?   you are not dying  at all ? you didnt barely survived encounter with surprisingly strong boss room at end of poi in last few hours? are you falling asleep during blood moons because killing  5 zombies with single bullet makes it boring ? = ramp difficulty up

we have  pretty advanced acess to game settings ... and all of them can be changed withou ruining save its up to everyone to balance settings  so they feel entertained and challenged but not bored or owerwhelmed

smart zombies are fine ... every way to cheat zombies to be harmless should be eliminated

(actually people trying to break ai are helpfull as they reveal problem and point on it  so it can be solved)

they just need to be bit more variable/random/unpredictable  and less like ... duck family all on same track

 
are you surprised ? bloodmoon is major game feature  gost they even named game  and build it around it 

thats  why they fight against any way to avoid it by glitching cheesing

whats  wron

difficulty slider is quite wide  to both sides  normal is actually noob friendly ..  even begginers  can handle  both normal gameplay and blood moons  if they learn few basics / tips  .. sure they can die but thats part of game   7days used to be way harder     if its too hard for you  decrease difficulty ... iam sure you can handle  7 day hordes  with wooden club in open terrain at lowest one

vehicles allowed you to skip whole bloodmoon with  0 effort thats incanely overpowered = they needed to deal with that you met vultures and learned that vehicles are big nope during blood moon = vultures served its purpose

sure they could completely disable use of vehicles .... or kick you out instantly when you try to use them ... or nerf them so zombies can catch you  but they decided to add vultures as simple solution

if  something killing game  its constant  difficulty decrease a17 made game joke   a18 even worse 

- everyone swim in ammo making melee weapons obsolete became  who needs to save ammo with 10k reserve in car

- death is far less punishing than  when you needed  alot high quality food to counter permanent hp loss after every death

- guns are common  in past we prayed for lowest quality pistol and few bullets in toilet

- zombies no longer destroy bases unless you do noob mistake and block all entrances

- blood moon effectively ends with death .. as zombies stop tracking you unless you run to them

(yeah i know they trying to handle some of those with a19)

but  guys  its SURVIVAL game

survive  or  die .. die again ... cry  ... die  again and deal finally with challenge thats whole point  instead  screaming around

"omg i cant drive around horde on  bike and laught to pointless horde"

"omg iam not  safe from horde after buying  40 concrete mixes"

"omg i cant shot every single zombie due to lack of ammo .. i have to  1-2 shot slow zombies with club  .... fix it"

"omg no ak during first week = unplayable"

if i should name largest issue with hordes .. its the fact all zombies behave same  nothing else  like

- spiders climbing random part of base again instead running  with everything else

- random zombie chosing shortest way  ignoring blocks

- random features for  zombies  = 5%  nurses can jump  1 block higher  5%  can jump two block far instead one 5% headless immune to headshots 5% immune to stagger 5% with doubled/trippled  hp  5% immune to electrical damage 5%   ocasionally charge/jump  3-4 blocks

- buff up bleed and infection rate for birds again early a17 was insane a18  bultures are just joke
Vultures are just broken now. It's a cheap lazy cop out by tfp's because they are butt hurt that some people like to just run away. I don't run away, but if I need too the option should be open. They are vehicles after all. And it takes quite a bit of work to get even the minibike in early game, unless you luck out and find blueprints, which now has been nerf'd too. So no, running away in a vehicle is not OP in the least, it was about the only touch of realism in the game, and should be a reward for spec'ing into INT to be able to build them.

 
are you surprised ? bloodmoon is major game feature  gost they even named game  and build it around it 

thats  why they fight against any way to avoid it by glitching cheesing

whats  wron

difficulty slider is quite wide  to both sides  normal is actually noob friendly ..  even begginers  can handle  both normal gameplay and blood moons  if they learn few basics / tips  .. sure they can die but thats part of game   7days used to be way harder     if its too hard for you  decrease difficulty ... iam sure you can handle  7 day hordes  with wooden club in open terrain at lowest one

vehicles allowed you to skip whole bloodmoon with  0 effort thats incanely overpowered = they needed to deal with that you met vultures and learned that vehicles are big nope during blood moon = vultures served its purpose
For one thing, you can disable the Horde and some players do that and they like it.

On the other hand there are situations where it is legitimate to avoid the Horde.

When you play on a server the time stops when the last one logs out. And starts again when someone logs in. If the last one has logged out shortly before the horde then the player who logs in is thrown into the middle of the horde and has no time for preparations.

I honestly don't understand why some players want to force their way of playing on others. Saying "you have to play like me and you have to like it" is a very selfish attitude.

 
The AI improves every update it seems. Wedges no longer work, for instance. All survival crafting games have AI exploits in some form or another. Always have, always will. Fun pimps won't be revolutionizing artificial intelligence in the video game industry, nor should they. They can, and do, improve it. What baffles me most is how much this bothers people when it in no way affects how you choose to play yourself. My horde base is two layers of walls with spikes between them right now, no one is forcing you or me to build a cheese base. And as far as content creators making vids about exploits goes, vote with your view time, or the dislike button. To reply to the idea presented in your title, this game isn't having trouble surviving. They beat their consecutive players record the day A19 became available. They are up nearly twice as many players as this time last year. Calm down, play the game how you want to play it,  don't worry about how others are playing, and have fun.

Screenshot_20200711-155826_Chrome.jpg

 
If you feel the AI is broken because you can make impossible to create IRL structures that exploit the AI, I have news for you...
 

You are the one breaking immersion. Sure you can make a cheese base that exploits AI, but what kind of self indulgent lazy person are you to play a game and purposely go out of your way to create something that wouldn't/couldn't exist in IRL just to cheese the AI?

There is no joy or challenge in that. If that is your play style, I don't know how to please you. If you want a challenge, make a possible to create in IRL structure and face a horde. The game isn't too easy, you are just exploiting loop holes and @%$*#!ing about it. lol

 
For one thing, you can disable the Horde and some players do that and they like it.

On the other hand there are situations where it is legitimate to avoid the Horde.

When you play on a server the time stops when the last one logs out. And starts again when someone logs in. If the last one has logged out shortly before the horde then the player who logs in is thrown into the middle of the horde and has no time for preparations.

I honestly don't understand why some players want to force their way of playing on others. Saying "you have to play like me and you have to like it" is a very selfish attitude.
yeah small percent of people really disable hordes ...  similar amount of them disable all zombies dont ask me why .... they remove  90% gameplay this way  if you remember few modules back .. then you know  horde couldnt be disabled originally but some people  cried quite hard about it  so funny pimps said "  sure why not"

but why the hell  should everyone be able to ignore hordes - major game feature with few wood  blocks  or bicycle ... especially in multiplayer

not gonna defend multiplayer .. its definitely clumsy and every game with such events suffer from this but if horde catch you .. dont play it ..   place bedroll on safe spot put  8  wood frames as wall around  ...  boom  you are immortal once you die  zombies wont track you  unless they see you so as long as you stand on bedroll you are safe

plan B :  1) put items in chest  2) afk  for  10 min on your bedroll in middle of nothing

plan  log off next to your always prepared base

Vultures are just broken now. It's a cheap lazy cop out by tfp's because they are butt hurt that some people like to just run away. I don't run away, but if I need too the option should be open. They are vehicles after all. And it takes quite a bit of work to get even the minibike in early game, unless you luck out and find blueprints, which now has been nerf'd too. So no, running away in a vehicle is not OP in the least, it was about the only touch of realism in the game, and should be a reward for spec'ing into INT to be able to build them.
you dont even need minibike  you can outrun horde zombies on bicycle if you switch speeding  / gaining stamina correctly  oh look i have bicycle ... i won game  iam immortal to horde  or " day 1: oh look i have   500  wood  i can make ramp and glitch horde  and laught .. wait  vultures can get me ... nevermind i need 10 more wood frames"

oh god dont even start with int ... ever heard about  3  strongest /most important perks in game ?  lucky looter  better barter advanced engineering

int is strongest tree by far .... they put vehicles there just because they dont fit anywhere else

yeah vultures are cheap  solution but it works  .... and devs clearly decided  vehicles are easy to get  and shouldt  make horde complely irrelevant .. since vehicles are no longer rare rng based endgame stuff like  a16 one  now you can get bicycle eeasily before first horde

 
Hello everyone. Let me just begin my response by saying, respectfully, OP's argument is so ridiculous it's borderline parody. So mind-numbingly ridiculous in fact that I felt I needed to get up from my bed, power on my PC, create my account, and all because I would hate for the devs to see his comment and think for a second that the AI needs to be tuned in that direction or that the majority of players feel the same way as OP; which thankfully, judging by the responses, they do not. If nothing else, it needs to go in the opposite direction.

The tl;dr of my comment is basically Gaffers comment, which I will paraphrase thusly: if you think the game is too easy because people find "creative" ways to survive Bloodmoons, then do your own thing and play the game how you think the devs would want you to. Don't ruin it for other people.

I love this game so much that I spent a small fortune building a PC just so I could play it. I haven't been playing it long (since alpha 18, but I've been watching it on Youtube since alpha 14), but one thing that consistently annoys me is something that others in this thread have mentioned: the zombies are way too OP in some cases. Which is why I couldn't believe this thread was a thing. I'm supposed to be going up against the living dead, yet it feels more like I'm going up against zombie Captain Americas. It's very off-putting to see just how resilient and omnipotent the zombies are in the game. My biggest gripes with the AI are:

  • As someone said before, they break through stone blocks like they were made of styrofoam (despite the time and effort it takes to craft them),
  • they fall from several stories high, get up and chase you full speed (yet if I jump an inch too high off the ground I break my leg and suffer a 30-minute "time out" [which btw the whole sprained/broken leg system as it is, is really dumb imo]),
  • they can be standing 10 feet away from you and somehow still manage to smack you, but if you want to damage them with a melee weapon you have to practically be kissing them on the mouth to register a hit (hitboxes really need to be rebalanced in this regard)
They are ZOMBIES for Christ's sake! The living dead. This games representation of zombies is very unrealistic. They shouldn't be able to fall from such distances with no consequences. In fact, now that I think about it, those 3 complaints I stated above wouldn't bother me one bit if the zombies suffered the physics of their actions the way we have to, at least to some extent (the whole "zombie bashing through the door and falling over" mechanic is cute). I really love this game, and I hope that in future alphas the zombies start behaving more like zombies. Want to maintain difficulty after proper balancing? Do like someone else suggested and increase the numbers. Historically that has ALWAYS been deadliness of zombie lore. And as far as the whole cheesing thing goes, it's a sandbox game, among other things. The sandbox aspect was the main appeal for me. I hope that it never gets to the point where, with their patches, they tell you what kind of things you can and can't build to enjoy the game.

Sorry guys for the super long post. My respect and apologies for anyone who made it to the end. This game is really awesome. Possibly the funnest game I've ever played, and I haven't been playing it long. I would hate for it to go the way of other games and be nerfed into oblivion. See you guys in the apocalypse.

 
If you refuse to build an underground highway then don't complain that you can't drive your vehicles. Elon Musk must know how vultures will be in the future....

 
Zombies Technically should not even bother destroying buildings and especially the weak class zombies should not even put a dent into stone or stronger material almost all shows and movies show that. there are some exceptions like the resident evil advance zombies (not the grunts though it they do almost no damage) plus the ai is just fine is literally the law of nature to fine the path of least resistance humans, animals, plants, water, space even. Also the vulture always seeked they maked it start attacking the roofs because people could hide under it and not worry.  Want zombies to rip apart base increases block damage to 300% at that point you might as well call them one punch man, zombies move to slow adjust speed to nightmare even during the day then they will be world war z zombies, zombies dont have enough life change the difficulty to nightmare(or highest) all that's left is the number sadly you cant have 100+ zombies at one time. The only suggestion to ai I recommend is that even on hoard night when using loud weapons you continue to draw other zombies attention even into the day time until you go quiet(let the are calm down) I know from experience by purposely collapsing a building and pulling out a loud weapon is effectively signing your death(once you get them started) unless you flee the area because wave after wave of zombies come until you let the area calm down

 
yeah small percent of people really disable hordes ...  similar amount of them disable all zombies dont ask me why .... they remove  90% gameplay this way  if you remember few modules back .. then you know  horde couldnt be disabled originally but some people  cried quite hard about it  so funny pimps said "  sure why not"
The reason why players wanted the option to disable the horde was because the zombies always destroyed their bases. And these are players who prefer to loot rather than gather resources to repair their base each week. That's also the reason why more cheese bases are used since Alpha 17.

In Alpha 15 and Alpha 16, players who didn't want to fight the horde could spend the night in their underground bunker. This is also no longer possible since Alpha 17.

As for the players who disable the zombies, they enjoy the "last man on earth" feeling and are perhaps more interested in building than fighting.

but why the hell  should everyone be able to ignore hordes - major game feature with few wood  blocks  or bicycle ... especially in multiplayer
Why shouldn't they be able to ignore the horde? It's like those cheese bases. You have the option to use them or not. And players should also have the option to ignore the horde or not.

We owe this supersonic vulture to a few players who cried quite hard on the forums a few months ago that if you can ignore the horde, it will destroy their immersion.

not gonna defend multiplayer .. its definitely clumsy and every game with such events suffer from this but if horde catch you .. dont play it ..   place bedroll on safe spot put  8  wood frames as wall around  ...  boom  you are immortal once you die  zombies wont track you  unless they see you so as long as you stand on bedroll you are safe

plan B :  1) put items in chest  2) afk  for  10 min on your bedroll in middle of nothing

plan  log off next to your always prepared base
I play single player but I know players who play multiplayer. Therefore it is important for me that the game works for both groups of players. I can disable the horde or fast forward the time. Multiplayer players don't have these options unless they are admin.

Originally it was said that the zombies should run into your vehicle and you should have to dodge them. This seemed to be a good middle way between "ignoring the Horde without effort" and "forcing the player to fight the Horde in his base". Well, apparently the Fun Pimps decided to go more in the latter direction.

By the way, I also know players who fought the Horde in the streets on foot. They won't be able to do that without a roof over their heads anymore.
 

 
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it needs to go in the opposite direction.

Actually zombie behavior  post a19  is  far better than before

because you clearly forgot  how game looked before a 17  or didnt played it at all

 enter city  shot in  air  few  min later  1/2  houses collapse   1/2  survive with  4-5  holes on  closest side to you  they used to bash wall regardless of the fact there is hole 2  blocks away and sometimes  they bashed wall even if you beaten them from behind with club

in a17  they destroy just doors and 1/2  stay hidden inside

90%  bases used to be at top or bottom  of map because it was so easy to dodge  blood  moon horde ..  that no one ever bothered  preparing for it .... why if all you need is to spend   1-2  ingame hours digging to bedrock  ... and leave hole  filled with single wood frame

then do your own thing and play the game how you think the devs would want you to. Don't ruin it for

or maybe we should leave game as survival instead turning it closer  to my little pony building game whenever someone die in zombie aspocalypse and those crybabies should use sliders to make game toddle friendly without bothering rest?

I'm supposed to be going up
 against the living dead, yet it feels more like I'm going up against zombie Captain Americas. It's very off-putting to see just how resilient
 and omnipotent the zombies are in the game. My biggest gripes with the AI are:


a17 significantly buffed players weakened zombies and gave us nearly unlimited ammo  extremely profitable traders  .. removed quality decay on every used item added more hp .. removed  death penalty  .. game basically turned from "  day  20 aim carefully  ammo is scarce  kill what you can with melee or sneak around to " first week  AK47  first person shooter"

a18  buffed armor tools and weapons even more merfed traders a bit

a19  they clearly realized they went too far .. and nerfed loot and ammo significantly

you probably play game quite wrong ... if you even consider it being hard    if you take  tier 4-5 modded steel fireaxe (tool not weapon lol so no damage perks) + light armor and go kill  freaking  500 kg  zombie bear on normal difficulty,,,, result ?   bear is down within few hits he gives you few 10-15 damage bites from your 150-200 so you have to pop single common painkillers ... dance inr ain and go  complain on forum about hard game btw did i mention we have  50%  to explode any head onhit ?  even bears irradiated wights or cops ?  even with smg ?

As someone said before, they break through stone blocks like they were made of styrofoam

realistic ?  nope ... must  ? definitely what exactly is your idea ...  wooden  door keeping you safe several hours?  concrete block whole night ?  week ?  eternity ?   blood moon  hopelessly scratching  2   block concrete pillar you standing on for whole night? pillar made from  less than 200 stones?  3  hits with pickaxe to   boulder on surface?  yeah  survival game ...:D there can be advanced materials sure that take longer to destroy  but if you make concrete wall .... even blood moon horde spend around  10%  bloodmoon making single hole into it and concrete is sadly extremely simple to make in this game 3 stones =  1 concrete  mix ... meaning mid game  you can mine thousands  or tens of  thousands of concrete mix  over night and yes stones dont have any other use  after you move away from stone tools 

basically no material can be  100% safe from zombies to keep zombies relevant (9 blocks of anything indestructible makes you completely untouchable)  .. sure give me ultra expensive block to make and i have no problem  if it have several times higher durability and  can hold horde half night  but concrete isnt much harder to make that wooden blocks  once you get/find cement mixer

hey fall from several stories high, get up and chase you full speed (yet if I jump an inch too high off the ground I break my leg and
suffer a 30-minute


yes and zombies can get arm / leg shot off  or take shotgun hit and keep running ..  can you ?  generally zombies dont feel pain  sprained  or broken single bone actually dont make you  unable to  walk .. pain does zombies should be  definitely more resistant to damage  than living creature  but falls are valid complain .. and implemented in a19 where  zombies falling from "reasonable heigh"  fall on floor or  generally ragdoll in different ways

they can be standing 10 feet away from you and somehow still manage to smack you, but if you want to damage them with a melee weapon you
 have to practically be kissing them on the mouth to register a hit


hmmmm killed  over 80k zombies during  a18 and lets say 1/3 with melee weapons as i tested and compared them and i can tell you i never got hit by slow zombie unless i got stuck by some chair  inside buildings ... zombies never  magically hit you on long range and they have range 2  only weapons with same range ( but unable to hit if you moving(they need to get alot closer  make whole smash animation  and still   have you in range on end )  are  hunting knife and  knuckles everything else have  2,3- 3,2 range

They are ZOMBIES for Christ's sake! The living dead. This games representation of zombies is very unrealistic.

actually completely wrong  theres like  50+  types of zombies  with different features  in various movies  books check for example https://sites.dehumanizer.com/zombietypes/

dont take slow harmless  dumb bags of meat from walking dead as canon ... zombies like that wouldnt cause apocalypse ... ever those are just  movie training dummy / shooter tatget for fans  many variants of zombies are far stronger faster  or  smarter than humans 

another list of runners : World War Z , Dawn of the Dead (2004), 28 Days Later, REC 2,Left 4 Dead, Day Z, Zombieland, Z Nation,Doom,Fallout,Resident Evil,Witcher,Tomb Raider and many others.

zombies dont exist   ... everything thats made up by people have thousands of variants you cant consider one correct and  push it everywhere

sure .. no one is telling you how to play game ... thats why you have slider to modify what you dislike

game is clasified as Action , Adventure, RPG, Simulation, Strategy    so basically fight + explore+levelup+immerse+plan   and pointless for genre  (Early Access  Indie)

not rly sandbox  tycoon  creative   yes you have possibility  to  7 days into zombieless  creepy minecraft .... but if you ride donkey instead horse dont try to  persuade others into seeing it as horse

 
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