beerfly
Colony Rounder
ikr, we should be scared all the time, from first breath to last piece of the base.i just settled in the burnt forest and when night comes it's scary!
a zombie ran at me and that scared me! very nice job there
ikr, we should be scared all the time, from first breath to last piece of the base.i just settled in the burnt forest and when night comes it's scary!
a zombie ran at me and that scared me! very nice job there
well its still something for the early on assault rifle players. they could make it into a muzzle loader. just add 6 Long barrels with a gear and when you pull the hammer it will turn. ill try to draw one up!yeah, that is post flintlock age tho. those arent muzzle loaded, they are preloads
ah, you want the precursor to the gatling. watch some old clint eastwood westerns. he liked using preload revolvers. they are slow reloads, so he just carried extra cylinders that were also preloaded. they were breach loaded cylinders.well its still something for the early on assault rifle players. they could make it into a muzzle loader. just add 6 Long barrels with a gear and when you pull the hammer it will turn. ill try to draw one up!
its that or a Pickle gun and no one would hold that thing!
The blunderbuss in game is a cap lock (uses percussion caps, part of the reloading animation includes the seating of a new percussion cap on the nipple).yeah, that is post flintlock age tho. those arent muzzle loaded, they are preloads.
lol, didnt pay attention to what tfp made em look, just the name. they use alot of freedom on artwork.. think animation gets too long if they have to prime a wad, fill with powder, and stuff a ball down it. and worry about getting the powder wet.Puckle, not pickle. You're also forgetting volley guns (which were multi-barreled muzzle loaders that fired one barrel after the other till all of them were fired when they the trigger was pulled, some were huge and some were rifle sized) in your hyper focus on the cattleman revolver rifle. Flintlock is an action type which was used for rifles, muskets, pistols, volley guns, and a few smaller cannon designs.
The blunderbuss in game is a cap lock (uses percussion caps, part of the reloading animation includes the seating of a new percussion cap on the nipple).
I didn't pretend to win an argument. I simply joked about how you are speaking for nearly all the players in the world. I also put forth a different narrative than you were suggesting. In your narrative the blood moon horde is the whole reason for playing the game. If a build doesn't work well for surviving the blood moon horde in the specific manner that you are thinking it should be survived then you declare that that build is not worth investing into and declare that nearly all people are going to disregard that build. I'm pointing out that there are those who see the bloodmoon horde as one event that takes place during one night out of seven full days and nights of other activities.I don't say all because I've studied how intellectually dishonest people such as yourself work. We ALL know there are exceptions to every rule, but you'll pretend you've won an argument by identifying an exception where everyone else merely assumed it and focused on the larger trend.
Says the guy who might not have tried it fully?
Run and gun, who needs a base? Go run through a crowd slitting throats and watch them bleed out or smg them and laugh while running and reloading. As long as you have coffee or cardio you are fine. Jump 3 meters onto ledges you make to catch your breath, etc. Is it the most DPS beast build? Hell no, but it is a breath of fresh air.
Not exaggerating. That is exactly what I did in that POI, which was a typical house. Closets? Stabbed with knife to break, then stab zombie. Ceilings? Don't remember any up there in that POI, but would shoot with bow.You're exaggerating. A significant percentage of zombies in any given POI are in closets, ceilings or otherwise impossible to stealth kill.
The reason this play style is eschewed by nearly all players is because it offers no benefit to the actual challenges of the game. A nurse sleeping in the middle of a living room isn't a threat. It's the trap room where the floor collapses and you're surrounded by 6 big mommas, the wandering dog packs and the horde nights that kill people. Stealth are wasted points in these situations.
Stealth kills are satisfying and we all use them on occasion, but it's not a legitimate primary play style for a horde defense game.
Kinda but not super crazy! just a "simple" 6 barreled Muzzle loader that you have to turn the barrel manually. the best Example i can give is the Hydra revolver from Atlas, is it real? no does it make sense? Kinda? could someone make it? sure!ah, you want the precursor to the gatling. watch some old clint eastwood westerns. he liked using preload revolvers. they are slow reloads, so he just carried extra cylinders that were also preloaded. they were breach loaded cylinders.
edit: as far as I can tell. there can't be an immersive stone age version for intel or fortitiude ranged weapons. or even the stun baton. those 3 are specifically technically advanced. I think it allows most players to focus on the trees that add to more survivability early on.
thats the GUN i was looking for! i just did not know the name! thank you! but they could make something like that but it fires one round at a time.Puckle, not pickle. You're also forgetting volley guns (which were multi-barreled muzzle loaders that fired one barrel after the other till all of them were fired when they the trigger was pulled, some were huge and some were rifle sized) in your hyper focus on the cattleman revolver rifle. Flintlock is an action type which was used for rifles, muskets, pistols, volley guns, and a few smaller cannon designs.
The blunderbuss in game is a cap lock (uses percussion caps, part of the reloading animation includes the seating of a new percussion cap on the nipple).
To you.It's both fun and rewarding.
Hard to argue against tagging a few perks as 'noob traps'. Would be interesting to see what the analytics show about their use.
We probably missed some things we need to record and not easy interpreting what we are getting. Being experimental the data is skewed by more experienced players.I also think the new telemetry thing will help you further more, it was a smart move to add it.
You just have to be careful to not read "too much" from it.![]()
No worries.
Feedback that perk A or B is the one must-have perk in the game while perk or attribute D and E are completely useless to anyone - that kind of nonsense can safely be ignored because we know for a fact that this is false.
We ALL know there are exceptions to every rule, but you'll pretend you've won an argument by identifying an exception where everyone else merely assumed it and focused on the larger trend.
That being said you need to get together and discuss Run n Gun, because one of you thinks the game can't be played without it and the other one thinks it's a waste. Who's boss?
And for some of us, it can go both ways.I didn't pretend to win an argument. I simply joked about how you are speaking for nearly all the players in the world. I also put forth a different narrative than you were suggesting. In your narrative the blood moon horde is the whole reason for playing the game. If a build doesn't work well for surviving the blood moon horde in the specific manner that you are thinking it should be survived then you declare that that build is not worth investing into and declare that nearly all people are going to disregard that build. I'm pointing out that there are those who see the bloodmoon horde as one event that takes place during one night out of seven full days and nights of other activities.
Now if you want to be intellectually honest, yourself, you will stop trying to aggrandize your point of view by adding the tag "most all players" and to marginalize my point of view by tagging it with "exceptions to the rule" and simply state your case as being your own preference and experience. I'm also not sabotaging anything. I'm offering an alternative view and it obviously so unsettles your agenda that instead of discussing the point I brought up you have to resort to an ad hominem route against me (and people such as myself) and to claim the unknown majority as being on your side.
I am all for improvements to all of the perks but I am also very much in favor of asymmetrical builds that have pros and cons and strengths and weaknesses. I have no idead if most other players are with me or not on that but I'm not trying to be their spokesman either.
It will be scarier next experimental, since it will be darker when less than a full moon.i just settled in the burnt forest and when night comes it's scary!
a zombie ran at me and that scared me! very nice job there
For the entirety of this current in-game day in my world, I've done nothing but craft and place furniture blocks, decorating a room to my imagination's content
But then I ask, why craft them in the first place? You already claimed that it would take quite a while before you had found more than one schematic of a particular weapon. By that point, I argue, you would have already found that weapon, and probably at a better quality. The relevancy of it cancels itself out; if you are a stay-at-home worker and you want to craft better quality tiers of weapons that you'll never invest into (the perk), then you'll need the weapon schematics. By the time they have looted or purchased several particular weapon schematics from a trader, the purpose of crafting that weapon would probably have been rendered obsolete anyway. Just food for thought.think the more important criticism is not that you might find a chili dog recipe moments after spending a skillpoint in cooking but that if you find schematics for weapons outside of your chosen attributes you can only ever craft those weapons at the lowest brown level which isn't very exciting. That's why I'd like to see reading duplicate schematics progressing you up a quality level for each duplicate. It isn't going to happen so often you will be able to craft blues in everything but through some luck and some bartering with all the traders you eventually find, you might be able to craft one or two other high quality weapons that you'll never spend the skillpoints to unlock. It will also make finding a duplicate schematic more exciting.
What is the lean on the next exp build? Before the weekend or after?It will be scarier next experimental, since it will be darker when less than a full moon.
Possibly...but if you perked into Shotguns and like using your shotgun but also have lots of ammo not used by a shotgun and can craft a blue M60 then that has some relevance. As of now you can be pretty assured that you will find one in loot or as a quest reward or in secret stash but as Madmole continues to work with the rarity of things it may not always be such a sure thing.But then I ask, why craft them in the first place? You already claimed that it would take quite a while before you had found more than one schematic of a particular weapon. By that point, I argue, you would have already found that weapon, and probably at a better quality. The relevancy of it cancels itself out; if you are a stay-at-home worker and you want to craft better quality tiers of weapons that you'll never invest into (the perk), then you'll need the weapon schematics. By the time they have looted or purchased several particular weapon schematics from a trader, the purpose of crafting that weapon would probably have been rendered obsolete anyway. Just food for thought.
Sweet but what about the wasteland?It will be scarier next experimental, since it will be darker when less than a full moon.