PC Now that You have played Alpha 19, What do you like or dislike?

My biggest dislike so far is the change where you can't find anything good until you get higher game stages.  It is so frustrating to open up sealed crate after sealed crate and have stone @%$*#! tools and weapons.  I love how it looks, how it plays, but the linear loot progression sucks and is something I loved about the game in the past, that you could find something good day one.

 
I figured out farming.  lol, probably works the same as it did in a18, but food was never an issue there so i didn't farm.  Yes, it takes like 5 corn to make a seed, but the seed grows the plant, you chop it down and it grows again.  So that's pretty awesome actually.   Had my day 14 horde, I was able to get up some spikes and electric fences, it seemed to work really well.  I did notice the birds were MUCH stronger than on day 7.  On day 7, one pistol shot and they were down.  On day 14, big difference.  

 
I really like the prefabs in A19. Back in the day the prefabs weren't all that impressive; stores were generic brick buildings with a sign out front and crates inside. But now if I walk into a sporting goods store it actually looks like a real sporting goods store. The trashed up shelves are a nice touch, and with the new lighting everything really comes together and it feels like you're really there.

 
Whoever made the Savage Country store.

Chapeau.

This Alpha is worth it just for that POI .
Those POIs are nuts; I've had 3 different playthroughs where I've found one and walked out with enough BDU sets for my entire group of 4-5 and then some...not to mention almost all the dye we could ever need.

 
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I really like the prefabs in A19. Back in the day the prefabs weren't all that impressive; stores were generic brick buildings with a sign out front and crates inside. But now if I walk into a sporting goods store it actually looks like a real sporting goods store. The trashed up shelves are a nice touch, and with the new lighting everything really comes together and it feels like you're really there.
100% the world is starting to feel more lived in!  All the new blocks are also great for creative builders!  MORE PLEASE! 😅

 
At this moment we can't have it both ways.

We would like to have certain POI "work" at a higher gamestage so that a shotgun messiah factory would maybe have +100GS and you could find the cool loot in it.

But then you'd have to survive getting there.

At this time it would just be a freebie where the awesome loot is defended by GS 1 enemies. So nope.
To be fair it's not defended by anything if you have enough frames and know where the loot is.

 
I want my wooden bow!

Seriously though, I'm the agi / per guy for the group.  I've got LL 3 and one of the guys gave me the goggles, I've found 4 level 6 stone spears, a lvl 6 primitive bow, and 2 purple stone sledges.

Also have found qual 2 hunting rifle, fire axe and pistol, as well as a qual 3 ak.  Next I'll be putting points into lockpick as well.  Already have been buying the candy

We've got a 3 man group 2 of us with spears and the 3rd with a sledge with that we cleared the red mesa base which is were we found the yellow AK, among other stuff.
They need to severly nerf how often t4-6 items drops, its WAY to common. 4 should be rare, 5 very rare, 6 should be EXTREMLY rare no matter what your gamestage is. As it is now, pretty much anything I open has tier 6 crap always for the primitive stuff, but in later GS's it'll be the mid tier then high tier where its always guarnteed to be quality tier 6. Makes exploring boring as its way to easy to get a full t6 kit going, was much better in A18 with how much more rare it was.

To be fair it's not defended by anything if you have enough frames and know where the loot is.
This is so true, in many of the poi's you can actually just nerd pole to the loot room skipping the entire poi. I don't do it myself as I feel its cheating in a way, but people can play their game how they want. I feel the same about junk turrets, if your placing them anytime other than horde night for defense, your abusing them and cheating. They need to nerf their activate distance down to 1-2 blocks, so you have to stay right beside it or it won't fire, its stupid how you can drop one down 2 floors in a poi and have them clear rooms out while you sit somewhere perfectly safe possibly helping it kill.

Its weird, for all the ways they buff zombies so players can't cheese them, they then put in automated placeable anywhere turrets which just enable the same thing, except worse as its now mobile, instead of just at a static location like a base.

I also find it REALLY stupid how zombies can swim faster than the player can, thats just *facepalm*, I have no words to describe how stupid that is to me.

 
No...it NEEDS to be done according to their development plan. This is early access which means you get to experience aspects of the game while they are a work in progress. There is no way they will get these systems in before A20 as they would require restarts on new maps. 
 

If you want the fully implemented live version of the game then wait until it’s all done. For now, keep using the options you mentioned if that makes the game playable for you. 
That would be more meaningful if the game hadn't been in Alpha for 7 years.  There's a point of reasonable expectation in which you expect something to be done.  You can't keep playing the "It's an alpha" card when the game is old enough to enter school.

This also goes against the "just get a mod" approach to balancing out the aspects that people don't like as, with every update, mods have to be tweaked and reworked.  The mods I used back on A15 to add extra places to the map are now useless, the mods from Alpha 16 that made it so if I stayed in one place too long I'd have to slog through a horde to get out don't work, the mod to remove bees is now useless and I have to mod out vultures again, etc.

 
That would be more meaningful if the game hadn't been in Alpha for 7 years.  There's a point of reasonable expectation in which you expect something to be done.  You can't keep playing the "It's an alpha" card when the game is old enough to enter school.

This also goes against the "just get a mod" approach to balancing out the aspects that people don't like as, with every update, mods have to be tweaked and reworked.  The mods I used back on A15 to add extra places to the map are now useless, the mods from Alpha 16 that made it so if I stayed in one place too long I'd have to slog through a horde to get out don't work, the mod to remove bees is now useless and I have to mod out vultures again, etc.
Guess how long a AAA studio with hundreds of employees takes to make a game....... 7 years for this size team is perfectly normal. You are just getting to see the entire process. If you can't wrap your head around that then early access is not for you. Wait til it goes Gold.

 
Guess how long a AAA studio with hundreds of employees takes to make a game....... 7 years for this size team is perfectly normal. You are just getting to see the entire process. If you can't wrap your head around that then early access is not for you. Wait til it goes Gold.
That's not an excuse.  There are plenty of other small studios that have churned out finished games in under 7 years.  "Other people take this long" is not a defensible position and "wait until it's finished" is not valid when they've been teasing a completed version for years with the incentive of buying it for less before the price goes up on the finished version.

The length of the development cycle isn't my issue; blaming things on it being an alpha is.  That attitude is pretty much telling everyone to go take a flying leap until its done; which goes in stark contrast to the method of advertising via streamers that they seem so fond of and the reliance on players reporting bugs/gameplay issues to them in order to improve it.

 
That's not an excuse.  There are plenty of other small studios that have churned out finished games in under 7 years.  "Other people take this long" is not a defensible position and "wait until it's finished" is not valid when they've been teasing a completed version for years with the incentive of buying it for less before the price goes up on the finished version.

The length of the development cycle isn't my issue; blaming things on it being an alpha is.  That attitude is pretty much telling everyone to go take a flying leap until its done; which goes in stark contrast to the method of advertising via streamers that they seem so fond of and the reliance on players reporting bugs/gameplay issues to them in order to improve it.
You're right, it's not an excuse. it's a Reason. there's a difference. And yep I was right, early access is not for you. Show me another game doing what 7dtd is doing with a fully destroyable voxel game and then try this BS about how their somehow not doing good enough for you.

 
Players assigning fictional release dates for the game has never been a concern.

It is also very much off topic here.

 
You're right, it's not an excuse. it's a Reason. there's a difference. And yep I was right, early access is not for you. Show me another game doing what 7dtd is doing with a fully destroyable voxel game and then try this BS about how their somehow not doing good enough for you.
It is not a reason; it's a garbage excuse and I will not waste any more time dealing with someone so dedicated to overlooking faults as to be blind to issues and time. 

If you want a comparison; how about Cube World; a Voxel game that was created in 8 years by a team of two people and spent 6 years in alpha by comparison.

It's also not a fully alterable Voxel game as of A18 when the inability to replace terrain blocks rendered that feature moot.

You also miss my point that the problem isn't that it's an Alpha; but that they're using it as a crutch to delay/deny problems while still marketing the game as playable and trying to gain new followers.  You can't have it both ways; either it's an alpha OR it's a packaged and playable game; as the versions that were sold for the console were purported to be.  I'm sick of them running back to the well of "it's an alpha" and "just mod it" instead of remaining consistent.

My comments and impressions have been related to the gameplay and the progression of changes, if you can't understand that then there's no point in you participating in anything that involves providing feedback for what people want to see in future updates or problems with the current version.

 
You can't keep playing the "It's an alpha" card
I play the alpha card when it is appropriate to do so. In this case it is absolutely applicable. I agree with you that using "It's Alpha" as an exuse for every single issue is wrong and meaningless. So what about the other side of the coin where people like you read "alpha" and instead of considering and analyzing the specific context of how it is being used, you just kneejerk react and rant about the term instead of acknowledging the point that was being made. Alpha shouldn't be overused for all cases, true. But it also shouldn't be dismissed out of hand just because you don't like the term.

In this specific case we are talking about a feature that requires steps A, B, C, and D which will have to be accomplished in full over at least two major updates. This is the very definition of a work in progress and because it has happening during the alpha development phase during an open early access program where people like you and me will be able to play the game at step B and again at step C and again at step D of the process I'm straining to think of words other than "alpha" and "early access" and "WIP" to describe what's going on even though I know as soon as you read them you will trigger and that will be the end of critical reasoning.

Let me boil it down to just the letters for you.

If you can keep it together and roll with the punches that are inherent with playing the game while features are in various stages of Step A, Step B, Step C, and/or Step D then you will enjoy this period of time in the game's life cycle regardless of how long that period of time takes.

If you can't handle features that are not completed and polished then just wait for the announcement the game has gone gold and then for you it will be like the game was developed behind closed doors. There are people out there who haven't even heard of 7 Days to Die. Whenever the game goes gold and they become aware of it and download and play it they are going to get as their first impression the fully complete and polished game with no idea (or care) how long it was in development. 

 
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That would be more meaningful if the game hadn't been in Alpha for 7 years.  There's a point of reasonable expectation in which you expect something to be done.  You can't keep playing the "It's an alpha" card when the game is old enough to enter school.

This also goes against the "just get a mod" approach to balancing out the aspects that people don't like as, with every update, mods have to be tweaked and reworked.  The mods I used back on A15 to add extra places to the map are now useless, the mods from Alpha 16 that made it so if I stayed in one place too long I'd have to slog through a horde to get out don't work, the mod to remove bees is now useless and I have to mod out vultures again, etc.
I highly recommend u watch dev stream #1 where rick talks about the development of the game.

Several factors have caused the development of the game time to increase.

I for one am grateful they increased the scope from quake 2 + minecraft otherwise I probably would of shelved the game ages ago....

 
The length of the development cycle isn't my issue; blaming things on it being an alpha is.  That attitude is pretty much telling everyone to go take a flying leap until its done; which goes in stark contrast to the method of advertising via streamers that they seem so fond of and the reliance on players reporting bugs/gameplay issues to them in order to improve it.
You have to use some judgement on when something can legitimately "be blamed" on it being alpha. In this case because we are talking about a feature that will take multiple Alpha release updates to accomplish it most certain does apply. It is also not telling people to take a flying leap. It is giving them information that the issue is known and is being worked on and that there will be more to it.

In this case someone complains that there is no variation of loot because it is the same everywhere. I give information that there is more development coming that will fix this issue. The rational reader will then accept that the current state is temporary and not the intended final state and feels better knowing that in the future there will be tougher areas with tougher enemies and better loot--exactly what they were hoping for. Now some of these people will still be unhappy enough with the current state that they are satisfied with shelving the game until the next major update and checking back then. Others will be happy to play the game as it is now until it is changed later. But in both cases they are glad to have been informed that there is more development to be done.

Only the irrational reader will start ranting about the use of the term alpha and ignore all the pertinent information that was actually given...

 
iv played apha 18  1345hours

iv buyed a 600euro grafik card for playing this SUPERB game in ULTRA PLUS grafix....i enjoyed the best game ever

BUT

alpha 19.... iv played 13 days now....its annoying (before alpha 18,4 was sex for the eyes..now its a little other..18,4 had more feeling)

i feel in the moment its like a game from ubisoft or ea...its full of colours..but the flair is other..hmm

iv hab made long time ago a video were i change areas withthe motorbike..perhaps u wana see

look when i drive tru the different areas, how cool it was with the feelings




GREAT THINGS

>new zombies design (ok the old was cool 2)

>the new light grafix IN THE HOUSE super great BUT sometimes it changes 2 hard when i walk in the house without lightning its unrealistic..when tehres a light or a lamp its fantastic

>the new fog is super !!!!!!..pls make a sandstorm 2 (in snow arer the snow its now like bricks...at some moments..pls change something)

NOW the BAD THINGS...

1.the colours are tooo heavy,,its like a candy crush colour game....in destroyed area..the red is so hardcore red (iv samsung chd 90 ultrawide) 3840*1080

no game has ever had so hard colour so candy colours...pls make it darker or more ffeling..perhaps kontrast -10?

2.WHY the hell have u changed the sky???? in the desert its cloudy and its rainy all the time...hello????? before it was the feeling "live in the desert"...now its feeling "walmarkt parking arae"..the desert is now very colourful and boring..i dont wanna stay there

3.the destroyed area  needs a little more feeling (the fading between areas isnt so col like 18,4)

4.the red sky in the night between 1-4o clock is bad bad bad...it look like from year 2000

5. why at 3,57 night begin the brightness, and the not at 4 oclock AFTER the piano sound???

6. why u put the desert gras in the green areas??? (its overcoloured, and its not for the green area)

7.where is the zombie cry woman thats says all the friends to come?? it doenst appear

8.the colour from woodframe is 2 dark...when i make the wood frame with wood at second level..the wood grafik is horrible..before it was perfect

9.why is the hammerturret so big??? its 25% to big..why is the spoiler on the left side at the thing? make it gone..and and and..iv used this thing..what shoud it do?? a massage for zombies , ?? its not useful to put it in front of a door..why?

10.the hammer (i dont know the name) that i need for crafting the bench...the grafix is horrible...before it looked better (the minipicture)

11.why u designed ALL toilets new, but not eh toilet in the bathrooms thats stands on the ground?

12.the traders are specilized now?? in what? the have all the same ..only the prices are other

13,the bike when i go off, rolls 2meter alone...

uv changes something in the gameplay that i not addicted so hard like in alpha 18,4...hmmm..what was it? i play now 14days...have all the things that i need...motorbike, chemical station and the other things...and now??? whats the reason to play...to wait for the next night? in alpha 18,4 iv builded, and so many things...here a build nothing...its not kicking me , when i build somethting..uv changed something at the feeling of the game..but what...?!?

the new sound in the background is nice...only the part where the piano changes the beat its a little confusing

 
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Im absolutely loving this Alpha, Honestly the best one yet since I started on Alpha 14. So many things that make it just great

Pros:

Atmosphere is even darker and ominous almost like far harbor from fallout 4

even more secret walls and goodies inside houses

more POI's

New zombie models and finallyyy a Crawler
The sky looks much better

im loving the dynamic music, I know some people dont like that it is limited but compared to how quiet it was before I welcome it. 

I love how they revamped the weapon system so you're not getting end of game loot by the end of the 1st week.
I feel like they also revamped the perk system for the better as well

The new dynamic bad stats you can get and what they do are much better, it was soooo annoying having that death system that literally crippled you for a boring half hour

Id rather deal with losing some EXP and having to regain it instead of being practically handicapped for a half hour
There are much more im sure but I've been so engrossed in enjoying my play through I've just been enjoying my play

Cons:
Keep in mind im playing the experimental build so it goes with some expected behavior
I've been kind of falling through the floor in some places, and being Exp build Im over looking this but wanted to throw it out there
I've had weird chunk generation such as raised land and buildings, which I actually love lol its nice to see something different
I think they should change some of the loot offered in some of the chests so im not getting 4 fist wraps or 4 of one kind of tool or weapon, just seems weird

Other than the above mentioned I give A19 like 9/10 
 

 
I'm looking forward to POI's having bonus loot levels. To keep them from being cheesed as hard as in A18 perhaps the bonus loot levels could scale depending on how well cleared the POI is. The game can clearly already track whether or not all of the zombies in a POI have been spawned and killed, see clear quests. So scale the loot bonus based on the clear percentage. Heck, you could even make the scale work such that the loot room containers all have a negative loot level modifier until some arbitrary percentage of the zombies have been killed and then let that loot bonus go up and hit 100% of it's assigned value once 80-90% of the zombies have been killed.

 
Overall I am dissapointed.

+fixed some melee issues (sledge seems to be more reliable in close combat)

+upgraded models/textures/graphics ... meh dont rly care about them much .. graphics now even look worse then in a18 on med to high settings ..

+some new weapons or tools are always welcome addition

-gated progression biggest flaw of all .. whats the point of looting now?? now its practically all about grinding .. every poi has the same loot & same cap .. wanna something better? then get rdy grinding over and over again .. u killed looting with this one, gj ..

-less ''cheesebases'' mean even more linear progression .. but yeah why not, if you want event more booring game its way to go ^^

there are alot of interesting minor things added in all the alphas, but personally have feeling that gameplay wise its going into the ''pooper'' since a16 .. from times where there was freedom to approach the game how ever u want, its now going to narrow, linear & grinding way ..

well less 7dtd for me then .. :)

 
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