PC Alpha 19 Dev Diary

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I never thought I would say this, but I've now had to unfortunately retire the blunderbuss. 😕 It was a blast, but it wouldn't have made a dent last horde night, and now that I'm starting to get ferals in POI's...

I'm debating whether to craft a T5 pump shotgun or not. It would help me immensely on horde nights, but it would break progression quite a bit...
You are debating???

ok... run outside and let a few ferals beat some sense into you man!

And make me one while your at it. ;)

 
You are debating???

ok... run outside and let a few ferals beat some sense into you man!

And make me one while your at it. ;)
Yes. Debating. Questioning. Clenching my left hand into a fist and looking up at the sky and demanding for answers. Should I? To craft or not to craft? 😜

 
I never thought I would say this, but I've now had to unfortunately retire the blunderbuss. 😕 It was a blast, but it wouldn't have made a dent last horde night, and now that I'm starting to get ferals in POI's...

I'm debating whether to craft a T5 pump shotgun or not. It would help me immensely on horde nights, but it would break progression quite a bit...
i still use mine!

in the bloodmoon! its cheap! and i modded it out!

 
Ah... the sigh that you hear from your COOP partner, who has gone stealth, as you walk past and start blasting away with the "Buss"

 
Tech question on Blunderbuss & Shotguns.

How does the ray-cast pellet spread work exactly?

Do all pellets start clumped together at the barrels end, or do they start already spread out to the ray-cast number?

I.e. do they expand outward from centreline as they travel away from gun or not?

 
Ah... the sigh that you hear from your COOP partner, who has gone stealth, as you walk past and start blasting away with the "Buss"
And that is why I would never go stealth in a MP game of 7D2D, not when I'd always be raiding with trigger happy, shotgun blasting, grenade tossing super soldiers. 😛

 
Tech question on Blunderbuss & Shotguns.

How does the ray-cast pellet spread work exactly?

Do all pellets start clumped together at the barrels end, or do they start already spread out to the ray-cast number?

I.e. do they expand outward from centreline as they travel away from gun or not?
This isn't the right answer I'm sure but for me every pellet has a bloody mind of its own!

And that is why I would never go stealth in a MP game of 7D2D, not when I'd always be raiding with trigger happy, shotgun blasting, grenade tossing super soldiers. 😛
Awww you can just call me Gobarg mate. ;)

 
Snowberries have a use again in A19. Early game food. Smash em with your stone axe as you walk by and snack on them. It's pretty easy to gather 20 or so a day of not more without spending any extra time doing so. That's a couple of steaks worth of food for free. And yes I did mean to say WALK by, don't run 100% of the time and you won't need the massive amounts of food people are complaining about.
To be fair they could be good in Alpha 18 as an early-game food, but you had to spend 1 point in Iron Gut and 1 point in Living off the Land. This way you'd gather 2 snowberries per plant, and they'd have zero food poisoning chance. The main reason why my favorite place to be was the snowy biome haha. Seriously though SCREW lumberjacks! Their animations used to be so messed up in Alpha 18, you'd interrupt their flinch with a second attack all the time and cancel their flinching animation, giving them a free hit on you most of the time. Definitely glad that's been touched up on in Alpha 19

 
Does the Cowboy Hat Modification remove the armor statistic of whatever helmet you put it into, or does it combine the existing armor stats with the new insulation stats?

 
Does the Cowboy Hat Modification remove the armor statistic of whatever helmet you put it into, or does it combine the existing armor stats with the new insulation stats?
I don't believe so mate.

It just changes the cosmetic look of the helmet you put it into

 
I don't believe so mate.

It just changes the cosmetic look of the helmet you put it into
Thanks for your help! I had a eureka moment too, I realized I could just check my armor rating on my stats page with and without the mod installed. Turns out you're right and you totally retain the armor rating, in addition to receiving the insulation bonus =D

 
Thanks for your help! I had a eureka moment too, I realized I could just check my armor rating on my stats page with and without the mod installed. Turns out you're right and you totally retain the armor rating, in addition to receiving the insulation bonus =D
ah "Eureka"  Ancient Greek for " Where's my towel?!"

 
I am NOT suggesting they rebalance the game around 5-10 hour players, and I don't know what I need to do to get that point across to people. I am providing feedback from a newish player who is frustrated with their game. I have gone out of my way to state I think that this will be net beneficial late game and am suggesting that MAYBE something pointing out that YOU NEED TO EAT HIGH END FOODS TO MINE EFFECTIVELY MIGHT BE A GOOD IDEA.

I've been gaming for 40 damned years now. I've done it the hard way, and there is a way to make it challenging without breaking new players as they walk in the door. I am not asking them to rebalance everything on the basis of Day 6 of a playthrough of a new Alpha. I am saying that, if they are balancing one system around the function of a completely DIFFERENT system, I think they need to do a better job of making that very clear to players.

I am not coming here asking for a fix, I'm providing the Pimps feedback. I've noticed in the past (like, when we were getting 17+ demolishers on a Day 21 horde night) that getting the idea that a problem exists through to Madmole's - ESPECIALLY when it's a problem in Multiplayer - requires additional effort because he doesn't play MP. This is obviously not to that level, but it'd be nice if some consideration of how much a minor alteration in food availability might impact a particular playstyle. It's balanced fine in SP, but when you've gotta feed 5 people out of the same rough area, balancing around food becomes problematic.
If it helps at all I can confirm that I have noticed that you have been asking for better communication about progression this whole time and people seem to be thinking you are criticizing the early game progression itself. I think it is because you shared the experience of your friend being so upset by trying to use the pickaxe that she crafted and couldn't use effectively and that kind of got in the minds of the readers. But, I do think that you are correct that something should warn new players that it is better to stay with the stone axe until they have the perks and potions to support the use of the iron and steel pickaxes.

And, despite being called derilect in your duty as a friend, I agree that the responsibility for educating new players really does fall upon the game.

It's good feedback.

 
 a line or two in the description might work

Stone Axe - Lightweight primitive tool, low stamina drain.

iron tools - medium weight tool, Higher stamina drain

Steel tools - heavy mothers that take a day to swing and a good cough and wheeze between each stroke.

 
Tech question on Blunderbuss & Shotguns.

How does the ray-cast pellet spread work exactly?

Do all pellets start clumped together at the barrels end, or do they start already spread out to the ray-cast number?

I.e. do they expand outward from centreline as they travel away from gun or not?
I would hope so.

 
Think we can get a confirmation message for removing quests? Easy to do on accident since share and remove are right next to each other.

 
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If it helps at all I can confirm that I have noticed that you have been asking for better communication about progression this whole time and people seem to be thinking you are criticizing the early game progression itself. I think it is because you shared the experience of your friend being so upset by trying to use the pickaxe that she crafted and couldn't use effectively and that kind of got in the minds of the readers. But, I do think that you are correct that something should warn new players that it is better to stay with the stone axe until they have the perks and potions to support the use of the iron and steel pickaxes.

And, despite being called derilect in your duty as a friend, I agree that the responsibility for educating new players really does fall upon the game.

It's good feedback.
Yeah we will definitely let people know, probably with load screen tips and possibly in game journal tips, maybe even a stage 2 tutorial after you get a cooking pot, or forge.

 
Yeah we will definitely let people know, probably with load screen tips and possibly in game journal tips, maybe even a stage 2 tutorial after you get a cooking pot, or forge.
Honestly, stage 2 tutorials would both be incredibly good and incredibly easy to overdo. I think the game would benefit dramatically overall though.

 
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