The Junk Sledge also kept spazzing out and not attacking...It seems to work better on a flat open area from what I saw.
From the footage I've watched I think the issue is an animation/tracking issue as the zeds do still get smacked as they walk by.The Junk Sledge also kept spazzing out and not attacking...
5 refers to you unlocking from the tiers, not the number of traders on the map. First trader you get from opening quest. Then you will unlock 4 traders thru trader to trader quests, at the end of tier 1/2/3/4. All other traders on a map you will have to find the old fashioned way, exploration.It's not that. I'm more so concerned about their what I assume to be unscripted distribution in RWG. It would be unfortunate if for example 4/5 of your traders happened to be in the forest biome and 1 was in the heart of the desert, and you wanted to settle in the burnt biome.
I second this.As one streamer said, Junk Sledge Turrets should rotate 360º to actually be useful in every close range situation within their limits. Woudn't upset balance one bit.
Yes, I watched fataal's stream. There was a comment that summarised the whole stream. There was a hitbox section but it was not about melee range.Did u watch any of the streams? Melee looked good to me. Maybe the new feed back animations will also help make it feel better for u.
Well... thinking about it more.. so in this case it would have probs end up having a high chance of hitting the player if a zombo was near them when it struck.I second this.
Having the sweeping laser sight for the shooty turrets is fine, well balanced even, but for the sledge it is kinda silly over-restricted in that way and thus not effective enough as is. It doesn't even need the laser, just have it turn and hit whatever zombo gets within range, from any direction. Almost any fish eye lens, or other reg cams, or even other sensor types, could be enough with some very basic AI to do such a thing irl.
LMAO! that or the lightsabber!
with every large update a fresh savegame is mandatoryWill this update overlay current games or will we have to start fresh to utilize the update?
All of the streamers I've seen so far all have said melee feels better in A19. The one exception has been some possible hitbox issues with the new big mama head. A good sign for the most part.Yes, I watched fataal's stream. There was a comment that summarised the whole stream. There was a hitbox section but it was not about melee range.