Gazz
Fun Pimps Staff
With all the ahh... feedback... during A18 I have seen nothing to convince me that the balancing of gun turrets is way off.You can quickly put down some wood spikes that damage the zombies while you shoot them, does that make them OP ? By the way, you'd know that while the turrets can "stunlock" the zombies or keep them knocked on their backs, that also means you hitting headshots reliably became that much more difficult.
My point is, unless there are 8+ zombies coming at me and the setup is right, it takes more time to deploy two turrets, grab my gun, kill the zombies and pick up my turrets after the fight than simply shooting all of their heads with a gun. And guess what the most important resource in the game is ? Time. Let's also not forget all the situations where playing with turrets is a struggle.
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It's easy thinking of things you have never tried extensively as an easy to solve equation, i.e. 2*turrets + 1*gun > 1*gun. Things aren't that simple in reality though.
Using them as a main weapon you are going to reload a lot and 2 of them are just bound to run out at the same time.
An individual turret is less powerful than a T3 gun and while turrets have some stopping power they are not as good at stopping a charging horde. At that point you have to use more tricks.
Will you be able to rule the world if you max out 2 attributes and get 2 turrets in addition to a fully decked out T3 weapon? On paper, yes, but you do spend a lot of time managing those turrets and that cuts into the time maneuvering and using the full potential of your main weapon. Time is a resource that many don't take into account.