And that's what
a lot of the feedback from players and testers sounded like.
In the month of keeping my ear to the ground in A18 there wasn't a single time that I heard that food poisoning doesn't trigger often enough or isn't bad enough when it does.
@
khzmusik
Complexity in game is a slippery slope. Simple and effective is better in almost every case.
On numerous occasions I have seen helpful suggestions that outlined a "great suggestion" across 4 pages of text.
That alone is an immediate "Nope, not gonna happen."
(I'm just as guilty of armchair-designering like that. lol)
The Food Poisoning feature has been weighed, has been measured, and has been found wanting.