PC Alpha 19 Dev Diary

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@faatal, are the any changes in behavior or damage that zeds do to us under water ? Awesome work on what you did so far ! 

 
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FileMachete said:
Might be a nice mix-up for high lvl quests to have like a 'swarm' thing happen.

Like if the Stadium, when reset for high lvl quest, had 20 zeds in a locker room.

Something were single players might well consider building a little bunker to survive the rush.

Would potentially be fairly fast to run, need'nt rely on super complicated POI builds.

... dang it... did i do it again @Roland ... ??

You're fine :)   The only problem with the last time was that it went off the rails into full blown discussion about Empyrion so I backtracked to the best starting place I could to move it all to pimp dreams. Not really your fault-- just the way it happened. Gazz didn't help... ;)  

               -- Roland

Edit: oops. hadn't read MMs reply yet.
I wouldn't mind seeing a quest like having to survive waves of zombies at ... location, could be the middle of nowhere, could be a poi, be like causing a mini horde day to happen at different areas, could be fun and totally bring tower defence to a whole new level

 
Does water slow zombies so much as it slows players?
Hope there is something that will make them faster, like if we bleed or make a sharp sound or something. 

It must be a place to die fast with the worst chance to survive. 

 
You may think about increasing the underwater fog density later. Currently its as clear as in the tropical sea, and too easy to see those zombies then.

The visibility should be as low as only around 10 meters / 30 feet.

 
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When it's hit in the water, what happens?
Do you sink a little?
As the ground, is it how to feel like having a pain?

 
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