Recent content by SheeleMara

  1. SheeleMara

    (1.0/A21) bdubyah's modlets

     I know normally you'd prefer to have the full set of logfiles instead of a screenshot, but I'm having difficulty finding them on my computer (seems the Appdata folder is either missing or hidden) but scrolling through the logs at the time of error I'm only seeing a single line of code pop up...
  2. SheeleMara

    Perk Reassignments

     Strength loses Master Chef but gains Advanced Engineering  Fortitude loses Iron Gut but gains Physician  Perception loses Demolitions but gains Daring Adventurer  Intelligence loses Daring Adventurer, Physician, and Advanced Engineering but gains Master Chef, Iron Gut, and Demolitions...
  3. SheeleMara

    PC Accidently ate glass, left at 9 health before I quit. How to remove this debuff?

     So basically you still had a shard of glass stuck in your bloody knuckles when you went to suck on them to alleviate the bleeding. 
  4. SheeleMara

    PC My stockade base design isn't viable anymore, as of Alpha 20 :(

     Curious, built a little 7x7 double wall box fort for the Day 15 Horde (3 Day Variance) with Concrete Outer Walls, 2 Layers of Spikes, 1 Layer of Barbed Wire Fence, and a space between a final outer layer of spikes. Shifted positions when the zombies made it through one section of traps, kept...
  5. SheeleMara

    Battle Bus/Mobile Base

     Idea comes from Dawn of the Dead, but basically have an armored bus that you can use as a mobile base, with a separate set of vehicle customization slots aside from vehicle mods. Armor Mods will reduce the damage the bus takes, inserting workstations into these customization slots means you can...
  6. SheeleMara

    PC Alpha 20 Dev Diary

     I believe the answer is yes based off previous Alpha Versions but I'll ask anyways just to double check, but you're supposed to wipe your data in between each Experimental Patch, right? 
  7. SheeleMara

    PC A20 RWG The 1st four traders I have encountered have all been the same...

     Perhaps that's why they call it Random Jen? 🤣
  8. SheeleMara

    PC Farming not very viable even with living off the land 3.

     Talking about modlets adapting the 19.6 replant system earlier in the thread, how difficult would it be to make it to where there was a 50% chance for the plant to break during harvesting and then have the A20 50% chance of dropping a seed when breaks occur? It would still nerf the replanting...
  9. SheeleMara

    Tier 5 POI - Nuclear Power Plant

     All Irradiated Zombies. One cooling tower partially collapsed into another one, creating a mountain of rubble that lets you reach the top of the second cooling tower. The rod pool being devoid of water and filled to the brim with irradiated feral wights. A secret underground portion used to...
  10. SheeleMara

    Far Future: Boss Biome

     This obviously would be an idea for the far future, probably after actual game release, but what about a limited in size biome dedicated to boss fights/toughest challenge for those who are brave enough? Like the entire biome would be covered in a green irradiated fog that detracts one health...
  11. SheeleMara

    PC where can I find pumpkins?

     I seem to recall the Gazebo Garden occasionally having some pumpkins to harvest, but yeah it seems like I get the most pumpkin seeds out of trash piles. 
  12. SheeleMara

    Advanced Workstations

     I think it'd be neat to have upgraded versions of each of the workstations that could be powered either by electricity or just consume half again the amount of fuel as the basic versions but in turn have double the input/output speed before any other modifiers apply, such as skills or, as in...
  13. SheeleMara

    PC Making zombies smarter

     Well you can already mount blade traps on walls. Just create a couple of existing holes in the wall that either have blade traps or, if you want to be really mean, have a shotgun turret positioned 1 block away. 
  14. SheeleMara

    Copper and Bronze Ages

     If the Devs wanted to extend the primitive ages a little further, the Copper and Bronze ages could be introduced with the mining of Copper and Tin, with Zinc added in as well. Tools and Weapons could be made from Copper and then Bronze Ingots after both Copper and Tin are smelted together. ...
  15. SheeleMara

    PC Alpha 20 Dev Diary

     Well if you want to go a step farther you could introduce copper, tin, and zinc deposits into the game and then have the ability to create bronze and brass through smelting. That way if you wanted to expand the early game even farther you could have "Copper" and "Bronze" Ages bridging the gap...
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