Talking about realism in a game about surviving a zombie apocalypse is a bit tone deaf, but speaking of realism, have you actually tried running backwards? it sure is a lot faster than the walking speed we end up with in this current alpha.
You don't care if i quit the game? Well, that is fine...
For a pvp setting where you might end up in long firefights where you die alot, the near death debuff is extremely detrimental since it lowers your actual damage as well as your health, where before you would still be relatively competitive because you would not have both a health disadvantage...
Although you decided to hone in on one specific complaint that was part of a bigger complaint, yes, yes i am complaining about not being able to run backwards, it was one of those things that was very useful to kite zombies while still being able to shoot and move.
In a purely profit driven narrative its a good thing to make changes that will bring in new blood, and not care about making changes that might alienating the old guard of players, after all, they already bought the game right?
But speaking in broad terms, this is rather cynical considering...
I just want to add that the current version of the game is actually making me seasick and giving me a headache, i literally cant play for more than 20 min at a time without having to take a break.
The fact that people are giving feedback and arguing their own points about how they feel the game is suppose to be is a good thing, it shows that they are passionate about the game and its development even though the feedback they provide is not always the most factual or non confrontational...
There is another option that is just optionsfieldofview instead of optionsfieldofviewnew, do you know what the difference is?
Also i edited my useroptions file instead of your method that seemed to stick for the optionsfieldofview at least.
I noticed i am getting this same effect as well, i have experienced that other games have made me feel seasick and nauseous, but 7days to die was never one of them, but after the new update i cant really play for that long without starting to get a headache and feel a bit unwell.
Not really...
First of all, i said "we might have to start working on modding out some of the new game mechanics" emphasis on "might"
Second of all its not an argument, its just me voicing my opinion, also i am trying to explain that i would like to see the changes i want for the game to start at the...
I see that some people are just going with the whole "dont worry we can mod that out" approach, and that is reasonable, but it is also a bit backwards compared to how mods were normally implemented to improve the game experience.
Let me explain what i mean by that.
For alpha 16 we added mods...
Yeah i dont enjoy playing this game in its current state either.
Its not about the game being to "hard", its about it making the early game grindy and boring, dumbing down interesting mechanics and adding mechanics that are just tedious, and making changes to the game that feels tone deaf.
The...
Now before reading this, i must point out that i am a pvp player that has spent most of my ingame time on pvp servers, so my perspective on things might be a bit different compared to players who focus more on pve or single player.
And since we are collecting all the bugs we find on the server...